Filtered by: Tutorials&Presets

New tutorials coming, no more project files

Hello everyone! Just another update on the state of things regarding new QubaHQ tutorials. As you can guess I have good news and bad news for you (and double good news for myself). Let’s start with the good ones.

New tutorials are on the way. This weekend I am planning to release a new text animator based preset, once again using After Effects’ built-in tools in an unexpected way. Originally I planned to release this preset as a part of larger, paid content, but after careful deliberation decided to throw you all another cool freebie. Follow my twitter for the updates on recording and release. Hopefully this time Camtasia will behave better than on the last recording session.

Now for the bad good other news: I have decided to stop including project files with my tutorials. There are multiple reasons for this decision, so let me just list a few.

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QubaHQ Tube

If you are a frequent QubaHQ visitor, you are probably already familiar with the Vimeo channel containing all the tutorials from this site. I have been using Vimeo as my primary video host for two reasons: first being their great video encoding quality, and the second – the fact that I was not allowed to upload content longer than 15 minutes to YouTube.

Today I realized that my account has actually been approved for longer uploads for quite some time, and I am currently in the process of uploading all of the tutorials to my channel. Vimeo will still remain my primary host, but with the content available on both of these major video sites, you now have an option of where and how you want to watch my tutorials… and I have a chance of reaching a wider audience.

You can access the QubaHQ tutorials playlist at: http://www.youtube.com/playlist?list=PL38A6A9E1711979BB or subscribe to my YouTube channel: http://www.youtube.com/user/q3c

As for the new tutorials – I have some stuff planned, but still no time to actually record anything. Follow, subscribe, check often and you will know when the new content arrives.

  

Preset+Tutorial: Stop Motion Kit

This preset and tutorial have been inspired by true events …or to be precise – they are based on a project I did a short while ago.

In this tutorial I will show you how to quickly simulate stop motion aesthetic using my After Effects Stop Motion Kit. This collection of presets will allow you to easily add subtle imperfections to the movement of objects in your scene, emulating animator errors that are a staple of stop motion animation. Using 6 different expression sets, you will be able to apply and control glitches in movement, rotation and timing of your objects as well as simulate changes in camera position and exposure.

Running time: 37min
Difficulty: Easy
Required tools: After Effects

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Are After Effects cameras difficult to use?

Every now and then there is an outburst of tutorials, plugins, presets and rigs for After Effects camera controls. We have sure targets, orbit cameras, simple rigs, complex rigs and tons upon tons of tutorials on this subject. In fact, Rich from After Effects portal recently released a lengthy post over at aetuts+ compiling a list of resources, tools and videos talking about AE cameras.

Personally, I find cameras in After Effects extremely intuitive, easy to use and simple, so I have problems understanding why does this topic tend to reemerge so often. What is your opinion on the subject? What’s your experience with AE cams? Do you think it is a topic worth covering in one of the future tutorials?

What do you think of camera controls in After Effects?













View Results

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Vote in the poll above, and if you have something specific you’d like to see covered/explained – drop a comment underneath this post. You may also want to mention, whether you have experience using real, live cameras or 3D cameras in other programs and what is your experience with them, as compared to AE. How about your orientation in virtual 3D space? It’s a wide topic, so feel free to talk about it :)

  

iDoF Camera Rig: Community Update 1.1

You simply got to love the Internet, and the motion graphics community. Less than a day has passed since the release of our Cinema 4D Camera Rig and we already have an update!

Mdhamiri a Nkemi, one of the site’s visitors decided to clean up the rig a little bit and add some new functionality. I liked it so much, I decided to share it with all of you as an official community update 1.1.

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Preset+Tutorial: C4D DoF Camera Rig

A program of choice to many motion artists, Cinema 4D has a rather counter-intuitive method of producing depth of field. Both the camera controls and the way in which C4D handles depth maps can be a cause of major headache, especially for the newcomers to this program.

With the coding support from German motion artist and art director, Derya Ozturk, we have been able to construct an improved camera rig for Cinema 4D that should help you eliminate needless frustration, and get the results you need with just a few clicks.

Please note that while the tutorial will teach you how to use the preset, it will not show you how to construct the demo scene seen in the preview video.

As much as I would like to credit the awesome flute player who provided the audio for this preview, I was unable to locate the “patient zero” among dozens of videos around the net using this jingle. Whoever you are, kudos and don’t ever stop trying!

Code by Derya Ozturk
Concept and math logic by Quba Michalski

Running time: 46min
Difficulty: Easy
Required tools: Cinema 4D R11.5 or R12 (does not work with R13, sorry)
Optional software: After Effects, Frischluft Lenscare plug-in

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Tutorial: Procedural Disintegration

In this long-delayed tutorial I will show you an efficient method for disintegrating/dispersing a 3D layer into particles. The method shown here has been optimized to produce maximum amount of particles at lowest computing cost (more stuff flying around, faster renders).

Originally planned to be released in June 2010, this tutorial concludes the four-part series including: 100% Accurate Reflections, Automated Light Rig and Light Wall.

Running time: 70min
Difficulty: Medium
Required tools: After Effects, Trapcode Particular
Optional plug-ins: VC Optical Flares (or similar)

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Good news, everyone!

I have been using Dreamhost for many years now and could not be happier with the quality of service they provide. I have used many hosts in the past (doesn’t it sound like a creepy sci-fi quote?) and always suffered from messed up controls, poor plans, incompetent support – all that until I switched to Dreamhost. No matter how hard I mess up, what files I accidentally delete and whichever databases I corrupt – they always manage to get my sites back up and running quickly and professionally.

I do however realize that media streaming from QubaHQ can be a bit slow at times. Apparently it varies from day to day and from user to user, but I have received enough complaints to actually take action and do something about it.

It is my pleasure to announce that from now on all the new tutorial content from QubaHQ will be hosted in at Vimeo. All the future tutorials will be published in HD (720p at 30fps) resulting in both much better viewing experience and increased file sizes. Vimeo seems like the best match to host such content. Additionally, the videos will now be viewable both on computers and on all the major mobile platforms, including iPhone and iPad. You will also be able to download and save the entire tutorials both from Vimeo and from QubaHQ.

While I want you to keep coming back to the site, you may now also subscribe to the new Vimeo channel with my tutorials at: http://vimeo.com/channels/qubahq

  

I need a hand with the next tutorial…

Quite literally, I need a hand with the next tutorial for QubaHQ. To be precise, I am looking for a CG artist who could provide me with either a render, realistic illustration or a 3D model of a human hand in two forms: normal and skeleton only.

Why? Quite simply, because I am bored of using text layers for every effect in the tutorials, and would like to do something special for you guys this time.

If you are willing and able, simply reply to this post – if you are a registered user of this site, I will look up the e-mail you registered with and contact you shortly. The images used in the next tutorial will also be distributed with the project file, so please make sure you own the rights to them and are OK with giving them away for free (no budget on this gig, except for credits).

Hope to hear from some of you soon!

  

Poll Results: CS3 it is (huh?)

OK, so after running the poll for around 2 weeks, the results are in. A majority of you are using After Effects CS4, with CS5 following closely in a second place. CS3 takes the third with 14% of votes. What does that mean?

It pretty much means I will continue producing the tutorials using CS3 as a base, lowest version supported.

More after the break.

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