Bowerbirds: October


This month's meditative, repeating and almost zen-like song called for something slower and relaxing. Paint drying and grass growing felt too cliche, so we settled on having a mountain range erect over the course of the song. This was also the first Bowerbirds clip where I decided to take my hands off the keyboard and let my very talented team do some work.

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VideoBits: _convo


_convo is a result of me continuing to mess around with my Chromatic Aberration Kit. It's one of these things that simply sort of happened. Not quite large to make a big piece out of them, but cool enough not to discard.

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AE64


AE64 is a tribute to the demoscene and to the legacy of world's most popular microcomputer: Commodore 64.

While this video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes.

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4 Comments3 Minutes

Morhipo ads and how MovieType saved my skin


I remember the first time John from Motionworks shown me a beta version of MovieType. Pretty cool - I remember saying - I'm sure it will be useful to the people who do lots of 3D text, but not really something I would use in my projects.

While I was certainly impressed with both the idea and the implementation of MovieType, I really did not think I'd ever have any need for it. My motion pieces rarely, if ever, use 3D typography. I may throw an After Effects 3D text layer here and there, but that's pretty much it.

And then came the Morhipo.com gig.

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Liquid Lifeforms


Liquid Lifeforms is a short experiment in Cinema 4D softbody dynamics. Visuals were inspired and edited to the audio track Beazt, created by disconnectuser.

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Preset+Tutorial: C4D DoF Camera Rig


A program of choice to many motion artists, Cinema 4D has a rather counter-intuitive method of producing depth of field. Both the camera controls and the way in which C4D handles depth maps can be a cause of major headache, especially for the newcomers to this program.

With the coding support from German motion artist and art director Derya Ozturk, we have been able to construct an improved camera rig for Cinema 4D that should help you eliminate needless frustration, and get the results you need with just a few clicks.

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25 Comments2 Minutes