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New Site: QubaVR.com

QubaVR.com

As my focus shifted away from flat media and towards 360° and Virtual Reality content, the updates to QubaHQ became more and more sparse. Today it is my pleasure to introduce to you my brand new website: QubaVR.com. It will be a home to all my newest projects, my VR-focussed portfolio and a host of articles, reviews and editorials on the subject of immersive media.

QubaVR features modern, responsive layout, larger media sizes and a brand new identity. It looks awesome either on a 48 inch screen or on a mobile phone.

What does it mean to QubaHQ? This site will slowly turn into a more personal blog kind-of-affair. Anything that’s not realted to 360/VR will still find home here. But all that after some house-keeping.

In the near future I may temporarily stealth QubaHQ.com and work on a redesign. The current theme is leaking left and right and it is time to modernize. I am looking for the least intrusive way of doing so – will update you with the details.

And now what are you waiting for?

Go, go, go, check out QubaVR.com!

Art or Code: Why Not Both?

QubaHQ: Art or Code: Why Not Both?

Come join me on Thursday, February 18at 7PM – 9PM at Adobe Systems Inc in Seattle for a talk about some cool toys I’ve been building inside After Effects. Organized by After Effects Seattle, in this three-part presentation I will demonstrate how to push After Effects to do things it was not designed to do – building your own unique rigs and effects.

In part one he will debut his latest effect: QubaHQ Topo. In part two – demonstrate a process behind my artwork “Indifference 90K”. Finally, we will dive in for an in-depth look at creating stereoscopic 360° rig using C4D, AE and absolutely zero 3rd party plugins.

Sign up on Facebook and join us for an evening of nerding out over design, scripting and free prizes!

QubaVR Stereo Swapper (Photoshop Actions)

QubaVR Stereo Swapper (Photoshop Actions)

Virtual Reality and Stereoscopic 360 are still relatively young disciplines, and haven’t been standardized well. In my work I need to constantly rearrange my footage to match various pieces of software and hardware.

OTOY’s Octane Render outputs stereo 360 in a side-by-side (L:R) configuration only. Most stereoscopic 360 video players prefer to stack the left and right eye view on top of one another using the top-bottom (T:B) layout. One of the players I use has never exited a beta version and likes the reverse-stacked arrangement with left eye on the bottom and right on top (B:T), while some viewers want to experience the content without any additional hardware and simply by crossing their eyes on the screen for the right-left (R:L) config…

To simplify the process of converting the stereoscopic images from one layout to another, I created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.

Continue reading…

SkyBox VR Player: Authoring VR just got easier!

SkyBox VR Player: Authoring VR just got easier!

Authoring VR/360 content in Adobe Creative Cloud is not an easy task. The tools currently don’t support rendering high resolution compositions like 4K^2 (4096x4096px) or 8K^2 (8192x8192px) into any practical output format. In my personal workflow, previewing animation at 4K used to mean several hours of work:

Once the composition was ready, I needed to render it as a sequence of images. I’d then use an external tool such as FFMPEG to encode the H264 out of them, with a second encoding pass to mix the video track with audio. Only then I could either view it using Virtual Desktop on my Oculus DK2 or transfer it to my phone or tablet and use Google Cardboard viewer.

Well, not anymore.

Yesterday, Mettle released a brand new plugin named SkyBox VR Player. The plugin integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!

Get it now from http://www.mettle.com/product/skybox-vr-player/ or read on for my first impressions review.
Continue reading…

Topographics Teaser

Topographix Teaser

Topographix Topographics is a cool new tech I have been developing for the past few days. It will most likely eventually make its way to the QubaHQ tutorials, but not before we make something new using it with my team. The tool is still in early alpha, but already kicks some major ass and se should start doing some testing early next week.

 

UPDATE: Apparently the name “topographix” is trademarked in the US and I have been already contacted and warned by the owner. I guess I gotta rename it into “topographics”.

Watch this space for more in the coming weeks.

QHQ Channel Splitter (Tutorial + Preset + Action)

QHQ Channel Splitter (Tutorial + Preset + Action)

Color grading using Curves, Levels and other RGB tools always felt quite counter-intuitive to me. That’s why I decided to create QHQ Channel Splitter – an After Effects script and Photoshop action for automatic splitting of the image/footage into discrete RGB or CMY channels. Channel Splitter can change the way you experiment with color correction as well as open a brand new way of color grading through changing the “inks” rather than the channel values.

Running time: 38min
Difficulty: Easy
Required tools: After Effects and/or Photoshop
German localization: Jonathan Baecker
Intro and Outro music: “Ghosts II” by Nine Inch Nails

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QHQ ÜberNumber (Tutorial + Preset)

ÜberNumber (Tutorial + Preset)

Formatting text for dynamically generated numbers in After Effects just got a whole lot easier! In this episode I will introduce you to the uberNumber() function I designed combining numerous smaller expressions, to create an all-in-one number formatting tool.

Running time: 29min
Difficulty: Easy
Required tools: After Effects
Intro and Outro music: “Ghosts II” by Nine Inch Nails

Continue reading…

Rainy Window (Tutorial)

Rainy Window (Tutorial)

In this massive, 3-chapter tutorial you will learn how to create an After Effects scene with a realistic rain dripping down a window. In chapter 1 I explain the creation of the background plate – from a single photograph to an illusion of an alive city at night. In chapter 2 I walk you though the creation of rain simulation using Trapcode Particular. The final, 3rd chapter focuses on compositing these elements together to create the final look.

Running time: 103min (in three chapters: 35, 33 and 45min long)
Difficulty: Medium
Required tools: After Effects, Trapcode Particular
Recommended tools: Trapcode Shine
Intro and Outro music: “Ghosts II” by Nine Inch Nails

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QHQ Superglue (tutorial+preset)

QHQ Superglue (tutorial+preset)

In this episode I will share with you a simple After Effects preset I designed to help me stick 2D layers to a variety of sources without the need for parenting. While the technique itself is trivially simple, I will explain in-depth the mechanism behind the script and walk you through a number of examples of how it can be used.

Running time: 43min
Difficulty: Easy
Required tools: After Effects
Intro and Outro music: “Ghosts II” by Nine Inch Nails

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GIFify Glitch (tutorial)

GIFify Glitch (tutorial)

In episode 2 of the QubaHQ Tutorials Season 2, I will show you how to use Photoshop’s batch processing to create a cool glitch effect based off the GIF compression algorithm.

There is no preset attached to this tutorial, as I will walk you through the very process of creating your own throughout the video.

Running time: 15min
Difficulty: Easy
Required tools: Photoshop, After Effects
Intro and Outro music: “Ghosts II” by Nine Inch Nails

Continue reading…



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