Mirror’s Edge: Catalyst in Stereo 360


Set in a highly stylized environments of the city of Glass, Mirror's Edge: Catalyst is certainly a looker. At the time of its launch, it was also the very first title to support nVidia’s new Ansel technology – a suite of tools for advanced in-game photography. Among other things, Ansel allows players to capture stereoscopic 360° (VR) stills of their gameplay in glorious 8K resolution. You didn’t have to ask me twice.

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New Site: QubaVR.com


As my focus shifted away from flat media and towards 360° and Virtual Reality content, the updates to QubaHQ became more and more sparse. Today it is my pleasure to introduce to you my brand new website: QubaVR.com. It will be a home to all my newest projects, my VR-focussed portfolio and a host of articles, reviews and editorials on the subject of immersive media.

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Absolute Beginner’s Guide to VR
Part 1: What does it all mean?


So you’ve been hearing of Virtual Reality more and more recently. VR seems to be the current buzz word, with 2016 heralded as the year of VR. You’ve read some articles, but lots of terminology feels confusing and some of the messages seem to contradict one another.

Still, you are eager to learn more and try Virtual Reality for yourself.

Welcome.
In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.

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Ambient Mixer and on Why Soundscapes Matter


As I shift my creative focus away from traditional 2D/framed media and towards 360° video and VR, I find myself in need of good ambient sound more and more frequently. In the world of traditional motion design and film, good music was king. Adding a catchy tune to a piece could make or break its success, and entire careers were built on the ability to sync up visuals to the rhythm and sounds of the audio track.

Now, with the advent of Virtual Reality the priorities have changed. Establishing audience's sense of presence is the key component of crafting a successful experience. Generally speaking, it is a good practice to take your time immersing the viewer in your world - and well-crafted soundscape is as important as the visuals in establishing the believably of the virtual world.

While nothing will substitute a good audio track created by a professional sound engineer, Ambient Mixer is an online service that's ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.

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QubaVR Stereo Swapper (Photoshop Actions)


To simplify the process of converting the stereoscopic images from one layout to another, I created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.

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SkyBox VR Player: Authoring VR just got easier!


Yesterday, Mettle released a brand new plugin named SkyBox VR Player. The plugin integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift - without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It's free!

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Freefall: QubaHQ VR004

Freefall: QubaHQ VR004


This short VR Experiment aims to replicate the sensation of finding yourself in a free-fall, lost in space. You are tumbling out of control in the orbit of our home planet, Earth. Best experienced using a high-quality head mounted display such as Oculus Rift, HTC Vive, GearVR or Google Cardboard. For more about the project as well as high-bitrate downloadable version, visit: http://qubahq.com/2015/10/freefall-vr004/

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Prismatic: 360° VR Animation


Prismatic is my first independent project since I have left my position as Creative Director at Autofuss and Google a few weeks ago. It has begun its existence as a proof-of-concept animatic for a larger, practical set I am currently developing. Soon though, it took life on its own and became a self-standing animation I am happy to share with you today.

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6 Comments5 Minutes

The Making of Prismatic


If you haven’t yet seen Prismatic, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way. If you are already familiar with the work (or just came back after I sent you to check it out), welcome. In this article I’ll talk about the process behind creating as well as publishing Prismatic, as well as about some of the lessons learned along the way.

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3 Comments26 Minutes