ChiChiLand Adventure: Perlin Maps


It's been a while since I updated the progress, and I totally skipped any mention of alpha 0.0.7. Now we are at 0.0.8 and although I will be rolling back on some features, I think it's time to show the progress.

I have been working on two main areas of the game: NPC VI and Level Generation.

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1 Comment4 Minutes

QHQ ÜberNumber (Tutorial + Preset)


Formatting text for dynamically generated numbers in After Effects just got a whole lot easier! In this episode I will introduce you to the uberNumber() function I designed combining numerous smaller expressions, to create an all-in-one number formatting tool.

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21 Comments1 Minutes