ChiChiLand Adventure: Perlin Maps
October 1, 2014Blog,Game Developmentalgorithm,pathfinding,generation,simplex,perlin,terrain,pixelart,yoyo,chichi,Game Maker,chichiland,code,function,adventure,Games,script,land,chi,pixel,art,Game,noise,random,path
It's been a while since I updated the progress, and I totally skipped any mention of alpha 0.0.7. Now we are at 0.0.8 and although I will be rolling back on some features, I think it's time to show the progress.
I have been working on two main areas of the game: NPC VI and Level Generation.
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ChiChiLand Adventure: Character Concepts
August 14, 2014Blog,Game Developmentillustration,design,concept,art,player,character,sketch,chi,adventure,drawing,chichiland
I would not go as far as calling it Concept ART, but as I was working to develop a number of idle animations for the player sprite, I realized how little I understood about what I am drawing.
I use pixel art is an abstraction, a simplification of an actual form - but I never really stopped to think about what this actual form may be. Needles to say, abstracting something that does not exist was quite tough.
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ChiChiLand Adventure: Player Walk Cycle
July 29, 2014Blog,Game Developmentplayer,pixel,animation,character,chi,land,pixel art,sprite,chichiland,walk,cycle
With the look of the character worked out, I begun the basic animation for the sprite. The ChiChiLand Adventure will use a mostly top-down perspective (slightly off vertical), popularized by many Nintendo titles such as Pokemon or Zelda (especially the handheld versions).
I wanted the character to have a cute, bold, slightly stumpy way of walking. Here's a first pass.
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Chi Chi Land Re-launches
January 13, 2010Announcements,Found Around,Featuredillustration,art,Cigdem,template,Keresteci,website,link,wordpress,chi,land
Hot on the heels of the Quba HQ re-launch, I am proud to present to you new face of Chi Chi Land - a personal portfolio blog of Cigdem Keresteci.
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