walk-h

With the look of the character worked out, I begun the basic animation for the sprite. The ChiChiLand Adventure will use a mostly top-down perspective (slightly off vertical), popularized by many Nintendo titles such as Pokemon or Zelda (especially the handheld versions).

I wanted the character to have a cute, bold, slightly stumpy way of walking. Here’s a first pass:

ChiChiLand Adventure: Character Walk SheetChiChiLand Adventure: Character Walk Sheet

 

ChiChiLand Adventure: Character Walk DemoChiChiLand Adventure: Character Walk Demo

 

It looked pretty cool, but I had a feeling the sprite was a bit short on the cuteness side. I made a second pass and added a bit of head bobbing to the walk cycle – resulting in the final look I am definitely happy with:

ChiChiLand Adventure: Character Walk Sheet FinalChiChiLand Adventure: Character Walk Sheet Final

 

ChiChiLand Adventure: Character Walk Demo FinalChiChiLand Adventure: Character Walk Demo Final

 

Definitely happy with the progress. Next animation step – some idle states. But first, I will have to work a bit putting the character in the engine and testing it out.