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imago reel 2012

Here’s a long-delayed new imago studios reel for 2012. It includes commercial and independent pieces completed both in-house and as a collaboration with various production companies.

 

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Dear Esther

Dear Esther. I sometimes feel as if I’ve given birth to this island. Somewhere, between the longitude and latitude a split opened up and it beached remotely here. No matter how hard I correlate, it remains a singularity, an alpha point in my life that refuses all hypothesis. I return each time leaving fresh markers that I hope, in the full glare of my hopelessness, will have blossomed into fresh insight in the interim.

Dear Esther is one of these titles that defy our common conceptions about what video games should be. It can be considered an anti-game, or perhaps a game that transcends the genre. Personally I perceive it as an amazing experiment in interactive storytelling.

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PixelJunk Eden now on PC!

Around a year ago I published a Gotta Play article about PixelJunk Eden. It is a game that provided me with incredible amount of inspiration in my work, as well as hours of fun in my free time. A brainchild of Japan-based independent studio Q-Games and art director/DJ/multimedia artist Baiyon, Eden features possibly the most contemporary design I have ever seen in a video game.

Until yesterday, the game was exclusive to the PS3 platform, but now is available for all PC users through Steam. As a designer you owe it to yourself to check it out!

Check out and purchase Eden on Steam:
http://store.steampowered.com/app/105800/

Read my review of PixelJunk Eden here:
http://qubahq.com/2010/02/gotta-play-pixeljunk-eden/

For the first week, the game is offered at a 20% discount, bringing it to ridiculously low price of $7.99. You can also purchase the soundtrack. It’s well worth it.

AE64

Similarly to my 2005 piece entitled Demographix, AE64 is a tribute to the demoscene and to the legacy of world’s most popular microcomputer: Commodore 64.

While this video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes.

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MotionGraphs

I would like to invite you to visit http://motiongraphs.qubahq.com/ – an online version of an exhibition by Quba Michalski, celebrating over a decade of his work in the field of motion design. Throughout this period Quba created several hundred of videos ranging from small independent pieces to massive visual extravaganzas for some of the world’s most well-known brands. MotionGraphs gives you a rare chance to gaze into the inner workings of his projects and examine in detail the way these selected works were constructed.

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Tutorial: UFO Trolling

About three months ago, some post production guys from The Mill decided to troll the Internet with videos of fake UFO sightings over London. I decided to join in on the fun and released a short YouTube video under a fake persona, “documenting” another sighting in Istanbul. Within several weeks, the video climbed up to 10,000 views – by far surpassing any view count I had on any other clips and tutorials uploaded to YouTube. It has also been “verified” by several “UFO authorities” and featured in magazines and UFO sighting websites around the world.

In this tutorial I will teach you how to create your own UFO troll video using After Effects and Mocha – a process that should take you no longer than 30 minutes from the moment you grab a camera, to the time you are ready for upload.

Running time: 31min
Difficulty: Extremely Easy
Required tools: After Effects, Mocha

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Morhipo ads and how MovieType saved my skin

I remember the first time John from Motionworks shown me a beta version of MovieType. Pretty cool – I remember saying – I’m sure it will be useful to the people who do lots of 3D text, but not really something I would use in my projects.

While I was certainly impressed with both the idea and the implementation of MovieType, I really did not think I’d ever have any need for it. My motion pieces rarely, if ever, use 3D typography. I may throw an After Effects 3D text layer here and there, but that’s pretty much it.

And then came the Morhipo.com gig.

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Computer Arts: October 2011 (#193)

I just got the word that my reel is featured in the latest issue of Computer Arts magazine (#193, October 2011). It is a great opportunity for all those of you who are too busy (or lazy) to click a link, to be finally able to view this fine piece of edit.

Simply head out of your home, go to the nearest kiosk, newsstand or bookstore, purchase the new issue, go back home and view the reel from the DVD that comes with the mag. If you happen to be living outside of Europe, you may need to do a special order or travel a few thousand miles, too :) Alternatively, you can always get the digital edition, available for Adobe AIR, iOS, Android and Windows 7 phone – though I am not sure if these include the DVD contents.

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Spin by ASD

Ever since my first Commodore 64, I have been an avid follower of the demoscene. For many years groups like Fairlight, Kewlers, The Black Lotus, Orange, Farbrausch and more recently ASD (Andromeda Software Development) have been pushing the art of realtime graphics into new extremes.

While entertaining to watch however, demos usually had a tendency to lack in the art direction department. The would excel in cool visual effects, pumping more and more graphics at better framerates and higher resolutions – but being primarily created by coders, not artists, the majority were more of a technical showcase rather than an artistic pursuit. In the recent years, the new breed of demos started emerging – one where art and code truly go hand in hand. One that can easily rival the amazing vfx and motion design pieces from the world renown motion design directors.

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Quba Michalski: Creative Free Agent

It is my pleasure to publicly announce that as of today I have changed my official status into Creative Free Agent and I am available for work with all interested parties. For all business inquiries you may contact me directly – the details can be found on the About page of this site.

It took me a while to figure out how to properly title myself and my services. Freelance Director? Motion Design Artist for Hire? Unassociated Writer/Art/Creative/Director? Truth be told, looking back at the past decade, it is much easier to list the things I did not do than all the roles I assumed on all the projects.

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