slots jungle

Latest Entries

Absolute Beginner’s Guide to VR
Part 1: What does it all mean?

Absolute Beginner's Guide to VR: Part 1

So you’ve been hearing of Virtual Reality more and more recently. VR seems to be the current buzz word, with 2016 heralded as the year of VR. You’ve read some articles, but lots of terminology feels confusing and some of the messages seem to contradict one another.

Still, you are eager to learn more and try Virtual Reality for yourself.

Welcome.

In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.

Continue reading…

  

Art or Code: Why Not Both?

QubaHQ: Art or Code: Why Not Both?

Come join me on Thursday, February 18at 7PM – 9PM at Adobe Systems Inc in Seattle for a talk about some cool toys I’ve been building inside After Effects. Organized by After Effects Seattle, in this three-part presentation I will demonstrate how to push After Effects to do things it was not designed to do – building your own unique rigs and effects.

In part one he will debut his latest effect: QubaHQ Topo. In part two – demonstrate a process behind my artwork “Indifference 90K”. Finally, we will dive in for an in-depth look at creating stereoscopic 360° rig using C4D, AE and absolutely zero 3rd party plugins.

Sign up on Facebook and join us for an evening of nerding out over design, scripting and free prizes!

  

Ambient Mixer and on Why Soundscapes Matter

Ambient Mixer

As I shift my creative focus away from traditional 2D/framed media and towards 360° video and VR, I find myself in need of good ambient sound more and more frequently. In the world of traditional motion design and film, good music was king. Adding a catchy tune to a piece could make or break its success, and entire careers were built on the ability to sync up visuals to the rhythm and sounds of the audio track.

Now, with the advent of Virtual Reality the priorities have changed. Establishing audience’s sense of presence is the key component of crafting a successful experience. Generally speaking, it is a good practice to take your time immersing the viewer in your world – and well-crafted soundscape is as important as the visuals in establishing the believably of the virtual world.

While nothing will substitute a good audio track created by a professional sound engineer, Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.

Continue reading…

  

QubaVR Stereo Swapper (Photoshop Actions)

QubaVR Stereo Swapper (Photoshop Actions)

Virtual Reality and Stereoscopic 360 are still relatively young disciplines, and haven’t been standardized well. In my work I need to constantly rearrange my footage to match various pieces of software and hardware.

OTOY’s Octane Render outputs stereo 360 in a side-by-side (L:R) configuration only. Most stereoscopic 360 video players prefer to stack the left and right eye view on top of one another using the top-bottom (T:B) layout. One of the players I use has never exited a beta version and likes the reverse-stacked arrangement with left eye on the bottom and right on top (B:T), while some viewers want to experience the content without any additional hardware and simply by crossing their eyes on the screen for the right-left (R:L) config…

To simplify the process of converting the stereoscopic images from one layout to another, I created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.

Continue reading…

  

SkyBox VR Player: Authoring VR just got easier!

SkyBox VR Player: Authoring VR just got easier!

Authoring VR/360 content in Adobe Creative Cloud is not an easy task. The tools currently don’t support rendering high resolution compositions like 4K^2 (4096x4096px) or 8K^2 (8192x8192px) into any practical output format. In my personal workflow, previewing animation at 4K used to mean several hours of work:

Once the composition was ready, I needed to render it as a sequence of images. I’d then use an external tool such as FFMPEG to encode the H264 out of them, with a second encoding pass to mix the video track with audio. Only then I could either view it using Virtual Desktop on my Oculus DK2 or transfer it to my phone or tablet and use Google Cardboard viewer.

Well, not anymore.

Yesterday, Mettle released a brand new plugin named SkyBox VR Player. The plugin integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!

Get it now from http://www.mettle.com/product/skybox-vr-player/ or read on for my first impressions review.
Continue reading…

  

Freefall: QubaHQ VR004

Freefall: QubaHQ VR004

I have always wondered what would it feel like to find myself in a free-fall, lost in space. From 2001: Space Odyssey to Gravity to upcoming Adrift, sci-fi media presented this scenario, often in first-person perspective, yet I have yet to feel like I truly experienced it.

In this short VR Experiment I decided to try and recreate the sensation – tumbling out of control in orbit of our home planet, Earth. Needless to say, Freefall is best experienced using high fidelity HMD (Head-Mounted Display) such as HTC Vive or Oculus Rift and headphones. GearVR is pretty good, too. You can download the high-quality video for local playback through a link at the bottom of this post.

If you’d rather watch the streaming version, make sure to set the video quality (gear icon) to 2K and use the eye icon to toggle between mono and stereoscopic views.

 

Continue reading…

  

Prismatic: 360° VR Animation

Prismatic: 360° VR Animation

Prismatic is my first independent project since I have left my position as Creative Director at Autofuss and Google a few weeks ago. It has begun its existence as a proof-of-concept animatic for a larger, practical set I am currently developing. Soon though, it took life on its own and became a self-standing animation I am happy to share with you today.

Rendered in Stereoscopic 360°, Prismatic is best experienced using a virtual reality viewer, such as Oculus Rift, HTC Vive, Gear VR or Google Cardboard. The VRideo player below supports most of these viewers. For other ways to experience this video, keep on reading after the break.

In the player below, make sure to set the video quality (gear icon) to 4K and use the eye icon to toggle between mono and stereoscopic views.

 

Continue reading…

  

The Making of Prismatic

The Making of Prismatic

If you haven’t yet seen Prismatic, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way. If you are already familiar with the work (or just came back after I sent you to check it out), welcome.

In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way.

A still from Prismatic
A still from Prismatic

 

Continue reading…

  

Google Jump, Avicii and “Waiting for Love”

Google Jump, Avicii and Waiting for Love

Today, during the Google I/O keynote, we revealed Google Jump: an effort to democratize the creation of true, live action, stereoscopic 360 videos. For the past two months, I had the opportunity to work with some very creative engineers, filmmakers and coders in some of the very first field tests of this new, exciting camera rig.

The effort culminated in a collaboration with EDM artist Avicii and YouTube director Kurt Hugo Schneider, and resulted in an awesome 360 video for Avicii’s latest single “Waiting for Love”.

 

Continue reading…

  

Kiki’s Cocoa: Halloween Edition

Kiki's Cocoa: Halloween Edition

My most recent project took me into a new, unknown and unexpected territory. There was no motion design, no vfx, no gaming or interactivity involved. Just some machining and a whole lot of power tools.

I was invited to participate in the collaboration with Kiki’s Cocoa and ChiChiLand, to create a set of 27 exclusive chocolate sets accompanied by a block-printed bandana. Using official “agency terms” I guess I served as a technical director and craftsman. To put it simply – I used a combination of vector illustration, laser etching and wood shop tools to produce linoleum stamps based on the original designs by my Chi Michalski.

To avoid too much reposting, I invite you to visit chichiland.com see the finished Kiki’s Cocoa: Halloween Edition as well as an extensive behind-the-scenes making of this project.

Continue reading…

  


Copyright © 2004–2016. All rights reserved.

RSS Feed. This blog is proudly powered by Wordpress and uses a modified version of Modern Clix, a theme by Rodrigo Galindez.