Latest Entries

New Site: QubaVR.com

QubaVR.com

As my focus shifted away from flat media and towards 360° and Virtual Reality content, the updates to QubaHQ became more and more sparse. Today it is my pleasure to introduce to you my brand new website: QubaVR.com. It will be a home to all my newest projects, my VR-focussed portfolio and a host of articles, reviews and editorials on the subject of immersive media.

QubaVR features modern, responsive layout, larger media sizes and a brand new identity. It looks awesome either on a 48 inch screen or on a mobile phone.

What does it mean to QubaHQ? This site will slowly turn into a more personal blog kind-of-affair. Anything that’s not realted to 360/VR will still find home here. But all that after some house-keeping.

In the near future I may temporarily stealth QubaHQ.com and work on a redesign. The current theme is leaking left and right and it is time to modernize. I am looking for the least intrusive way of doing so – will update you with the details.

And now what are you waiting for?

Go, go, go, check out QubaVR.com!

The Pull (Short Film in Virtual Reality)

The Pull

Gravity is no longer a constant.
Enter a world where the rules that bind us
are suddenly disobeyed.

In a secret science facility, gravity has been conquered. “Down” is no longer a direction, but a choice. Step into the center of modified chambers and witness the laws of nature be broken in this five-experiment series.

VR has all but torn down the barriers between the imagination of the creator and the experience of the viewer. A concept like The Pull simply does not translate into traditional 2D. We can suggest concepts through TVs and monitors, but we can’t truly experience them — and breaking the very laws of nature is something that can only be experienced.

While flat media limits us to hinting and coaxing at an experience, by creating in VR, I can more faithfully share my vision with you, the viewer. For a few minutes – for five chambers – I can truly invite you into my world.

Watch now on QubaVR.com

Absolute Beginner’s Guide to VR
Part 1: What does it all mean?

Absolute Beginner's Guide to VR: Part 1

EDIT: An updated version of this article can be found at: https://qubavr.com/2016/02/guide-to-vr-part-1/

So you’ve been hearing of Virtual Reality more and more recently. VR seems to be the current buzz word, with 2016 heralded as the year of VR. You’ve read some articles, but lots of terminology feels confusing and some of the messages seem to contradict one another.

Still, you are eager to learn more and try Virtual Reality for yourself.

Welcome.

In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.

Continue reading…

Art or Code: Why Not Both?

QubaHQ: Art or Code: Why Not Both?

Come join me on Thursday, February 18at 7PM – 9PM at Adobe Systems Inc in Seattle for a talk about some cool toys I’ve been building inside After Effects. Organized by After Effects Seattle, in this three-part presentation I will demonstrate how to push After Effects to do things it was not designed to do – building your own unique rigs and effects.

In part one he will debut his latest effect: QubaHQ Topo. In part two – demonstrate a process behind my artwork “Indifference 90K”. Finally, we will dive in for an in-depth look at creating stereoscopic 360° rig using C4D, AE and absolutely zero 3rd party plugins.

Sign up on Facebook and join us for an evening of nerding out over design, scripting and free prizes!

Ambient Mixer and on Why Soundscapes Matter

Ambient Mixer

As I shift my creative focus away from traditional 2D/framed media and towards 360° video and VR, I find myself in need of good ambient sound more and more frequently. In the world of traditional motion design and film, good music was king. Adding a catchy tune to a piece could make or break its success, and entire careers were built on the ability to sync up visuals to the rhythm and sounds of the audio track.

Now, with the advent of Virtual Reality the priorities have changed. Establishing audience’s sense of presence is the key component of crafting a successful experience. Generally speaking, it is a good practice to take your time immersing the viewer in your world – and well-crafted soundscape is as important as the visuals in establishing the believably of the virtual world.

While nothing will substitute a good audio track created by a professional sound engineer, Ambient Mixer is an online service that’s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.

Continue reading…

QubaVR Stereo Swapper (Photoshop Actions)

QubaVR Stereo Swapper (Photoshop Actions)

Virtual Reality and Stereoscopic 360 are still relatively young disciplines, and haven’t been standardized well. In my work I need to constantly rearrange my footage to match various pieces of software and hardware.

OTOY’s Octane Render outputs stereo 360 in a side-by-side (L:R) configuration only. Most stereoscopic 360 video players prefer to stack the left and right eye view on top of one another using the top-bottom (T:B) layout. One of the players I use has never exited a beta version and likes the reverse-stacked arrangement with left eye on the bottom and right on top (B:T), while some viewers want to experience the content without any additional hardware and simply by crossing their eyes on the screen for the right-left (R:L) config…

To simplify the process of converting the stereoscopic images from one layout to another, I created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.

Continue reading…

SkyBox VR Player: Authoring VR just got easier!

SkyBox VR Player: Authoring VR just got easier!

Authoring VR/360 content in Adobe Creative Cloud is not an easy task. The tools currently don’t support rendering high resolution compositions like 4K^2 (4096x4096px) or 8K^2 (8192x8192px) into any practical output format. In my personal workflow, previewing animation at 4K used to mean several hours of work:

Once the composition was ready, I needed to render it as a sequence of images. I’d then use an external tool such as FFMPEG to encode the H264 out of them, with a second encoding pass to mix the video track with audio. Only then I could either view it using Virtual Desktop on my Oculus DK2 or transfer it to my phone or tablet and use Google Cardboard viewer.

Well, not anymore.

Yesterday, Mettle released a brand new plugin named SkyBox VR Player. The plugin integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift – without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It’s free!

Get it now from http://www.mettle.com/product/skybox-vr-player/ or read on for my first impressions review.
Continue reading…

Freefall: QubaHQ VR004

Freefall: QubaHQ VR004

I have always wondered what would it feel like to find myself in a free-fall, lost in space. From 2001: Space Odyssey to Gravity to upcoming Adrift, sci-fi media presented this scenario, often in first-person perspective, yet I have yet to feel like I truly experienced it.

In this short VR Experiment I decided to try and recreate the sensation – tumbling out of control in orbit of our home planet, Earth. Needless to say, Freefall is best experienced using high fidelity HMD (Head-Mounted Display) such as HTC Vive or Oculus Rift and headphones. GearVR is pretty good, too. You can download the high-quality video for local playback through a link at the bottom of this post.

If you’d rather watch the streaming version, make sure to set the video quality (gear icon) to 2K and use the eye icon to toggle between mono and stereoscopic views.

 

Continue reading…

Prismatic: 360° VR Animation

Prismatic: 360° VR Animation

Prismatic is my first independent project since I have left my position as Creative Director at Autofuss and Google a few weeks ago. It has begun its existence as a proof-of-concept animatic for a larger, practical set I am currently developing. Soon though, it took life on its own and became a self-standing animation I am happy to share with you today.

Rendered in Stereoscopic 360°, Prismatic is best experienced using a virtual reality viewer, such as Oculus Rift, HTC Vive, Gear VR or Google Cardboard. The VRideo player below supports most of these viewers. For other ways to experience this video, keep on reading after the break.

In the player below, make sure to set the video quality (gear icon) to 4K and use the eye icon to toggle between mono and stereoscopic views.

 

Continue reading…

The Making of Prismatic

The Making of Prismatic

If you haven’t yet seen Prismatic, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way. If you are already familiar with the work (or just came back after I sent you to check it out), welcome.

In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way.

A still from Prismatic
A still from Prismatic

 

Continue reading…



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