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Prismatic: 360° VR Animation

Prismatic: 360° VR Animation

Prismatic is my first independent project since I have left my position as Creative Director at Autofuss and Google a few weeks ago. It has begun its existence as a proof-of-concept animatic for a larger, practical set I am currently developing. Soon though, it took life on its own and became a self-standing animation I am happy to share with you today.

Rendered in Stereoscopic 360°, Prismatic is best experienced using a virtual reality viewer, such as Oculus Rift, HTC Vive, Gear VR or Google Cardboard. The VRideo player below supports most of these viewers. For other ways to experience this video, keep on reading after the break.

In the player below, make sure to set the video quality (gear icon) to 4K and use the eye icon to toggle between mono and stereoscopic views.


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The Making of Prismatic

The Making of Prismatic

If you haven’t yet seen Prismatic, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way. If you are already familiar with the work (or just came back after I sent you to check it out), welcome.

In this article I’ll talk about the process behind creating and publishing Prismatic, as well as about some of the lessons learned along the way.

A still from Prismatic
A still from Prismatic


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Google Jump, Avicii and “Waiting for Love”

Google Jump, Avicii and Waiting for Love

Today, during the Google I/O keynote, we revealed Google Jump: an effort to democratize the creation of true, live action, stereoscopic 360 videos. For the past two months, I had the opportunity to work with some very creative engineers, filmmakers and coders in some of the very first field tests of this new, exciting camera rig.

The effort culminated in a collaboration with EDM artist Avicii and YouTube director Kurt Hugo Schneider, and resulted in an awesome 360 video for Avicii’s latest single “Waiting for Love”.


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Kiki’s Cocoa: Halloween Edition

Kiki's Cocoa: Halloween Edition

My most recent project took me into a new, unknown and unexpected territory. There was no motion design, no vfx, no gaming or interactivity involved. Just some machining and a whole lot of power tools.

I was invited to participate in the collaboration with Kiki’s Cocoa and ChiChiLand, to create a set of 27 exclusive chocolate sets accompanied by a block-printed bandana. Using official “agency terms” I guess I served as a technical director and craftsman. To put it simply – I used a combination of vector illustration, laser etching and wood shop tools to produce linoleum stamps based on the original designs by my Chi Michalski.

To avoid too much reposting, I invite you to visit see the finished Kiki’s Cocoa: Halloween Edition as well as an extensive behind-the-scenes making of this project.

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Oli the Olive

Oli the olive

The Incredible Adventures of Oli the Olivari Olive and Friends A.K.A. “Oli the Olive” is a series of 12 short animations created for the Olivari Olive Oil as a part of their “Year of the Little” campaign. The episodes were released once every month, throughout the entire 2013.

The animation is a mix of live plates, cell and mograph animation created in Cinema 4D and After Effects.


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Net neutrality

Net neutrality

I’d like to take a break from our scheduled programming, to bring your attention to the issue of the battle for net neutrality that is currently taking place. The video below explains the basic concept, while the links underneath will provide you with more information.

Take action now – write your congressman, email FCC. Inaction, passivity and apathy make the world a worse place. Thank you.

Video by John Bain A.K.A. Total Biscuit


Some links:


Topographics Teaser

Topographix Teaser

Topographix Topographics is a cool new tech I have been developing for the past few days. It will most likely eventually make its way to the QubaHQ tutorials, but not before we make something new using it with my team. The tool is still in early alpha, but already kicks some major ass and se should start doing some testing early next week.


UPDATE: Apparently the name “topographix” is trademarked in the US and I have been already contacted and warned by the owner. I guess I gotta rename it into “topographics”.

Watch this space for more in the coming weeks.


QHQ Channel Splitter (Tutorial + Preset + Action)

QHQ Channel Splitter (Tutorial + Preset + Action)

Color grading using Curves, Levels and other RGB tools always felt quite counter-intuitive to me. That’s why I decided to create QHQ Channel Splitter – an After Effects script and Photoshop action for automatic splitting of the image/footage into discrete RGB or CMY channels. Channel Splitter can change the way you experiment with color correction as well as open a brand new way of color grading through changing the “inks” rather than the channel values.

Running time: 38min
Difficulty: Easy
Required tools: After Effects and/or Photoshop
German localization: Jonathan Baecker
Intro and Outro music: “Ghosts II” by Nine Inch Nails

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Project Tango: The Journey (Director’s Cut)

Project Tango: The Journey

Ever since Autofuss has been acquired by Google last year, we have been exposed to some truly amazing ideas and technologies – some of which we can, some we cannot talk about. Project Tango, an effort to teach mobile devices how to sense the world around them in 3D, has been probably the most impressive undertaking I had the pleasure to be introduced to.

My small, dedicated team at Autofuss has been working with Tango in the past several months, and The Journey is the most recent film we created about the project.


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WeAreData by BETC Paris & Ubisoft


I can’t believe existed under my radar for over a year now, and today was the first time I’ve seen it. I am assuming there might be more people like me, so a short article and a bit of pimping is definitely in order!

Here’s a trailer. More after the break.


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