Topographics Teaser
September 3, 2014BlogAfter Effects,expressions,design,motion,graphics,procedural,tool,script,javascript,jsx,topography
Topographix is a cool new tech I have been developing for the past few days. It will most likely eventually make its way to the QubaHQ tutorials, but not before we make something new using it with my team. The tool is still in early alpha, but already kicks some major ass and se should start doing some testing early next week.
4 Comments1 Minute
ChiChiLand Adventure: Random Zones
August 22, 2014Blog,Game Developmentrandom,Game,procedural,zone,chichiland,spawn,garden,animal,tree,array,roguelike
ChiChiLand Adventure will use procedural generation for many of its elements, including zones within the levels. Within these zones, the entities (zone citizens) will be simulated based on simple sets of rules. In the garden, for example, I am planning to have some animals and some trees. Every x amount of time, each tree will have a chance to bear fruit. The fruit will fall down and roll in a random direction until stopping. Each animal in the zone will have a hunger meter - as they get hungry, they will seek out fruit and eat it. There will definitely be more behaviors, but that's the basic logic.
0 Comments2 Minutes
Tutorial: Procedural Disintegration
January 8, 2011Motion,Tutorials&Presets,Featured3D,2.5D,After Effects,Adobe,particles,Particular,disintegration,2D,procedural,tutorial,break up,dispersion
In this long-delayed tutorial I will show you an efficient method for disintegrating/dispersing a 3D layer into particles. The method shown here has been optimized to produce maximum amount of particles at lowest computing cost (more stuff flying around, faster renders).
30 Comments1 Minutes
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