Archived entries: Video Bits

Wireframe Madness

A few days ago I published a post entitled Volumetric Clouds? Yes We Can! featuring the screenshot of the After Effects timeline containing over 550 layers used in creating (among other things) fake volumetric fog/clouds.

The project is now complete, but since it is still not cleared for air, I have another teaser for you all – a video of the entire animation in wireframe mode.

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Warp

I have been messing around with creating “painterly” look for a still image and came up with this one.

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Metabulbs

I’ve always had a soft spot for the 3D metaballs. It may come from the fact that as a teenager I watched way too many Amiga demos, where the metaball rendering was nearly always present.

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Tutorial: Enhance Your Images With HolOS

The tutorial for Image Enhancement (Hollywood Style) is ready. As announced last week, this video will teach you how to create your own HolOS (Hollywood Operating System) image enhancement effect using After Effects.

Go and watch it now at:
http://ae.tutsplus.com/tutorials/ae-plus/enhance-your-images-with-holos-ae-plus/

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Curtain Projection

I have been messing around with Cinema 4D again. This time I built a setup with a number of semi-translucent curtains and a projector rig casting a video on them. The video was pre-processed in After Effects in order to produce a low-res RBG grid typical in the low grade projectors.

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Image Enhancement (Hollywood Style)

It seems that computers running HolOS (Hollywood Operating System) always have the capability to almost infinitely zoom in and enhance bad photographs to reveal crucial details (faces, car plate numbers, tattoos, etc.). I have decided to build my own image enhancement tool in After Effects.

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Metallic Cloth

Messing about with cloth simulation in version 11 of Cinema 4D, while waiting for my copy of R11.5. So far I learned that C4D cloth likes to intersect with itself much more than the nCloth in Maya.

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Soccer Interface

Three short sequences I did during a pitch for a TV commercial. While we got the job, the project went in a different direction creatively, and these three little demo pieces were left orphaned.

Done in AE with little help from C4D. The style was inspired by video game interfaces, mainly Metal Gear Solid 4, Assassin’s Creed and Wipeout HD.

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Snaking Energy

This effect uses particle system traveling along a 3D path to create a stream of energy. It can be used for magic vfx and is easily controlled by adjusting the guide path.

For this example I simply randomized the paths and camera movement to create more energetic and chaotic composition.

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Geolines

This abstract background is a combination of swimming pool caustics and elevation lines used in topographical maps. It was created using “vanilla” After Effects, without any 3rd party plugins.

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