Perler ChiChiLand Adventure Sprite
August 17, 2014Doodles&Noodles,Blog,Game DevelopmentGame,art,pixel,project,hand,sprite,craft,coaster,bead,plastic,made,handmade
Some days you just have to take a break from work and do something silly. As my next tutorial (coming Tuesday) was rendering, I grabbed some Perler beads and made myself a water glass coaster featuring the main character from the ChiChiLand Adventure game I am developing. Stupid little thing, but made me happy :)
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Nexus Q: Lights (cancelled)
November 20, 2013Video Bits,Doodles&Noodles,Motion,Autofusslight,color,art,painting,board,animation,Autofuss,Nexus,Nexus Q,trail,psychodelic,neon
You may remember a cool media device named Nexus Q created by Google in 2012 and subsequently removed from sale. At Autofuss we created quite a few pieces for the launch of the device that never ended seeing the light of day.
Here is a set of boards I created for one of the spots.
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VideoBits: _round
October 5, 2013Video Bits,Motion,Doodles&Noodlesdoodle,rotation,human,stamp,thought,videobit,CMY,CMYK,bits,RGB,sketch,motion,video,bit,art,test,design
QubaHQ VideoBits can be most easily explained as doodling. Some people doodle by drawing with pen or pencil on a piece of paper. I use my motion design tools.
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Mona Lisa Revisions
July 28, 2010Webcomic,Doodles&Noodles,Found Arounddesign,comic,agency,client,revision,Mona Lisa,Leonardo,da Vinci,geyik,adam,geuikadam.com,t-shirt
I found this one on a Turkish t-shirt site geyikadam.com. It is so spot-on, that I decided to translate it into English and share with you all.
If you have ever worked on a commercial design project, you should get a good laugh out of it.
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Yo dawg, I heard you like compositing charts…
July 26, 2010Doodles&Noodles,MotionAfter Effects,Adobe,project,TVC,layers,flow,graphic,chart,comps,compositions,pre-comp
I usually like to build my compositions vertically, placing most of the data in a single timeline. It works most of the time, although sometimes results in skyscraper monstrosities like the nearly 1000 layer project I talked about a while back.
The ad I am working on right now required a different approach. I had to create pre-comps of pre-comps of pre-comps of some more pre-comps, constantly burying and digging up various elements. A timeline screenshot would not do it much justice, so I decided to share with you the flowchart view of the project.
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