ChiChiLand Adventure: Character Concepts
August 14, 2014Blog,Game Developmentillustration,design,concept,art,player,character,sketch,chi,adventure,drawing,chichiland
I would not go as far as calling it Concept ART, but as I was working to develop a number of idle animations for the player sprite, I realized how little I understood about what I am drawing.
I use pixel art is an abstraction, a simplification of an actual form - but I never really stopped to think about what this actual form may be. Needles to say, abstracting something that does not exist was quite tough.
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ChiChiLand Adventure: Player Sprite
July 28, 2014Blog,Game DevelopmentGame,pixel,character,development,sketch,pixel art,gamedev,sprite,study
I have decided to learn how to create games. It's really a no-brainer. I've been playing and following game development for most of my life now, I already use code in my animation work - why not give it a shot?
At the moment I have a more-less fleshed out idea of what my first game will be (more on that in another post) and I will document my journey through the posts in this brand new Game Development category on QubaHQ.
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VideoBits: _round
October 5, 2013Video Bits,Motion,Doodles&Noodlesdoodle,rotation,human,stamp,thought,videobit,CMY,CMYK,bits,RGB,sketch,motion,video,bit,art,test,design
QubaHQ VideoBits can be most easily explained as doodling. Some people doodle by drawing with pen or pencil on a piece of paper. I use my motion design tools.
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