Spin by ASD


Ever since my first Commodore 64, I have been an avid follower of the demoscene. For many years groups like Fairlight, Kewlers, The Black Lotus, Orange, Farbrausch and more recently ASD (Andromeda Software Development) have been pushing the art of realtime graphics into new extremes.

While entertaining to watch however, demos usually had a tendency to lack in the art direction department. The would excel in cool visual effects, pumping more and more graphics at better framerates and higher resolutions - but being primarily created by coders, not artists, the majority were more of a technical showcase rather than an artistic pursuit. In the recent years, the new breed of demos started emerging - one where art and code truly go hand in hand. One that can easily rival the amazing vfx and motion design pieces from the world renown motion design directors.

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2 Comments2 Minutes

Sun Ich: Purely Fruit


This project was my first venture into the world of slow motion demo shots, and a pretty successful one, if I may judge it myself. It's been shot over the course of 24hrs on Phantom HD and edited in my standard After Effects environment.

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7 Comments1 Minutes

Gotta Play: The Orange Box


Released in October 2007, The Orange Box is a compilation of some of the best titles produced by Valve Software: Half-Life 2, Half-Life 2: Episodes One and Two, Portal and Team Fortress 2.

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1 Comment12 Minutes