ChiChiLand Adventure: Perlin Maps
October 1, 2014Blog,algorithmpathfinding,generation,simplex,perlin,terrain,pixelart,yoyo,chichi,Game Maker,chichiland,Game Development,code,function,adventure,Games,script,land,chi,pixel,art,Game,noise,random,path
It's been a while since I updated the progress, and I totally skipped any mention of alpha 0.0.7. Now we are at 0.0.8 and although I will be rolling back on some features, I think it's time to show the progress.
I have been working on two main areas of the game: NPC VI and Level Generation.
1 Comment4 Minutes
ChiChiLand Adventure: Player Walk Cycle
July 29, 2014player,pixel,animation,character,chi,land,Blog,Game Development,pixel art,sprite,chichilandwalk,cycle
With the look of the character worked out, I begun the basic animation for the sprite. The ChiChiLand Adventure will use a mostly top-down perspective (slightly off vertical), popularized by many Nintendo titles such as Pokemon or Zelda (especially the handheld versions).
I wanted the character to have a cute, bold, slightly stumpy way of walking. Here's a first pass.
0 Comments1 Minutes
Chi Chi Land Re-launches
January 13, 2010Announcements,illustration,artCigdem,template,Keresteci,Found Around,website,link,wordpress,chi,land,Featured
Hot on the heels of the Quba HQ re-launch, I am proud to present to you new face of Chi Chi Land - a personal portfolio blog of Cigdem Keresteci.
0 Comments1 Minute


