I’ve always had a soft spot for the 3D metaballs. It may come from the fact that as a teenager I watched way too many Amiga demos, where the metaball rendering was nearly always present.

The setup for this piece is fairly simple: a ball, bunch of array repeaters driven by a random movement – everything enveloped with metaball and smoothing modifiers. The pearl shader and HDRI lighting give the whole render a nice, shiny look (don’t we just love these specular reflections?)


Edited to the hip breakbeat tune “Pulsar” by Little Bitchard.