These few renders are the result of several hours of messing around with Maya, the first time I got my hands on it. Except for trying out abstract 3D, I wanted to experiment with splitting the object into fragments that move at different speeds and then re-unite.

I reused the split technique later on in imago’s Nonsensuality.

Here is the Abstract Moxhito clip:

The sliders in lower-right corner are linked via expressions to the timing distortions of the clip. The rest of movement is generated procedurally.

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And these are some more abstracts I designed, but did not bring all the way to After Effects.

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