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<channel>
	<title>Quba HQ &#187; Trapcode</title>
	<atom:link href="http://qubahq.com/tag/trapcode/feed/" rel="self" type="application/rss+xml" />
	<link>http://qubahq.com</link>
	<description>The public web space of Quba Michalski</description>
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		<title>Grass Field with Trapcode Particular</title>
		<link>http://qubahq.com/2010/06/grass-field-with-trapcode-particular/</link>
		<comments>http://qubahq.com/2010/06/grass-field-with-trapcode-particular/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 15:14:30 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[flower]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[meadow]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2444</guid>
		<description><![CDATA[I am currently working on the new reel for imago and while digging in the project archives I came across this this test render for One Man Show &#8211; a piece I made back in 2008. Using Trapcode Particular and three Photoshop layers I created a large scale meadow that, honestly speaking, didn&#8217;t get enough [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/06/grass-field-with-trapcode-particular/" title="Grass Field with Trapcode Particular"><img src="http://qubahq.com/wp-content/uploads/2010/06/particle-grass-h.jpg" alt="" title="Grass Field with Trapcode Particular" width="436" height="150" class="alignnone size-full wp-image-2445" /></a></p>
<p>I am currently working on the new reel for imago and while digging in the project archives I came across this this test render for <a href="http://qubahq.com/2008/03/one-man-show/">One Man Show</a> &#8211; a piece I made back in 2008. Using Trapcode Particular and three Photoshop layers I created a large scale meadow that, honestly speaking, didn&#8217;t get enough exposure in the finished piece.</p>
<p><span id="more-2444"></span></p>
<div class="full-image"><a href="http://video.qubahq.com/QubaHQ_GrassTest.flv" rel="shadowbox[Mixed];height=492;width=720" title="Grass Field with Trapcode Particular (video)"><img src="http://qubahq.com/wp-content/uploads/2010/06/particle-grass-play.jpg" alt="" title="Grass Field with Trapcode Particular (click to play)" width="596" height="367" class="alignnone size-full wp-image-2446" /></a><br />
Grass Field with Trapcode Particular (click to play)</div>
<p>&nbsp;</p>
<p>If you were hoping for the new QubaHQ tutorial this weekend, you will need to wait just a bit more. I am bit busy with the projects at the moment, plus it&#8217;s over 32°C and humid in here at the moment, making my brain melt from the heat.</p>
]]></content:encoded>
			<wfw:commentRss>http://qubahq.com/2010/06/grass-field-with-trapcode-particular/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
<enclosure url="http://video.qubahq.com/QubaHQ_GrassTest.flv" length="2848357" type="video/x-flv" />
		</item>
		<item>
		<title>Tutorial+Preset: Automated Light Rig</title>
		<link>http://qubahq.com/2010/06/tutorialpreset-automated-light-rig/</link>
		<comments>http://qubahq.com/2010/06/tutorialpreset-automated-light-rig/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 23:28:01 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials&Presets]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[DAN]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Ebberts]]></category>
		<category><![CDATA[expressions]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[preset]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2425</guid>
		<description><![CDATA[In this tutorial I will show you how to link your lights with automated samplers on an image map, creating an ever-changing, yet unified, light rig. While the tutorial explains the expressions in depth, I am also providing you with <a href="http://downloads.qubahq.com/tutorials/QubaHQ_LightRig_Preset.zip" rel="noshadowbox">presets</a> simplifying the entire process into just few clicks.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/06/tutorialpreset-automated-light-rig/" title="Automated Light Rig"><img src="http://qubahq.com/wp-content/uploads/2010/06/LightRig-h.jpg" alt="" title="Automated Light Rig" width="436" height="150" class="alignnone size-full wp-image-2426" /></a></p>
<p>Most of the time it is the best practice to manually control the lights in your After Effects scenes. There are situations however, when you may want to automate the dynamic changes in light color and intensity while maintaining high level of control over the look of your composition. That&#8217;s what the Automated Light Rig is all about.</p>
<p>In this tutorial I will show you how to link your lights with automated samplers on an image map, creating an ever-changing, yet unified, light rig. While the tutorial explains the expressions in depth, I am also providing you with <a href="http://downloads.qubahq.com/tutorials/QubaHQ_LightRig_Preset.zip" rel="noshadowbox">presets</a> simplifying the entire process into just few clicks.</p>
<p>As a little extra, I will also show you how to create a 3D light-aware smoke using Trapcode Particular (my method is a bit more involved than the standard Particular setup, but produces results that are much more true to life).</p>
<p>Music used in the trailer comes from Mr. Oizo&#8217;s <em>Fiat 55</em> from the album Analog Worms Attack.</p>
<p>Running time: 45min<br />
Difficulty: Easy-Medium<br />
Required tools: After Effects<br />
Optional plug-ins: Trapcode Particular</p>
<p><span id="more-2425"></span></p>
<p><strong>Preview video:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/12517175?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p><strong>Tutorial:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/18566367?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>Download the files associated with this tutorial below:</p>
<ul>
<li>Automated Light Rig Preset<br />
(After Effects CS3 and above)<br />
Localized for US English<br />
<a href="http://downloads.qubahq.com/tutorials/QubaHQ_LightRig_Preset.zip" rel="noshadowbox">http://downloads.qubahq.com/tutorials/QubaHQ_LightRig_Preset.zip</a>
</li>
<li>Project File<br />
(includes Automated Light Rig project, presets, demo project and other assets)<br />
<a href="http://downloads.qubahq.com/tutorials/QubaHQ_LightRig.zip" rel="noshadowbox">http://downloads.qubahq.com/tutorials/QubaHQ_LightRig.zip</a>
</li>
<li>Tutorial (82MB MP4)<br />
<a href="http://video.qubahq.com/tutorials/QubaHQ_LightRig.mp4" rel="noshadowbox">http://video.qubahq.com/tutorials/QubaHQ_LightRig.mp4</a></li>
</ul>
<p>You may also download the tutorial from its <a href="http://vimeo.com/18566367" target="_blank" rel="noshadowbox">Vimeo</a> page. The preview video can also be watched on <a href="http://www.youtube.com/watch?v=4wagzdbzW7g" target="_blank" rel="noshadowbox">YouTube</a>.</p>
<p>I have to apologize for a rather flat and non-energetic narration in this tutorial. I&#8217;ve had an absolutely nightmarish week and until the very last moment, wasn&#8217;t even sure if I will be recording any tutorials this weekend. If your attention span has a low threshold for monotonous voice-overs, here&#8217;s a little game you can play: count how many times in the entire tutorial have I used the word <em>basically</em> and post your answer in the comments (just a little habit of mine I noticed while editing this video). Enjoy!  </p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img src="http://i.creativecommons.org/l/by/3.0/us/88x31.png" alt="Creative Commons License" /></a><br />
This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://qubahq.com/2010/06/tutorialpreset-automated-light-rig/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
<enclosure url="http://video.qubahq.com/tutorials/QubaHQ_LightRig.mp4" length="85287774" type="video/mp4" />
		</item>
		<item>
		<title>Tutorial: 100% Accurate Reflections</title>
		<link>http://qubahq.com/2010/06/tutorial-100-accurate-reflections/</link>
		<comments>http://qubahq.com/2010/06/tutorial-100-accurate-reflections/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 00:07:00 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials&Presets]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[flare]]></category>
		<category><![CDATA[glass]]></category>
		<category><![CDATA[lesson]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[reflect]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[reflections]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2383</guid>
		<description><![CDATA[In this After Effects tutorial I will demonstrate to you how to build a two-camera rig in order to create perfect 3D reflections. using this technique, you will be able to reflect not only 3D layers, but also lights, particles, as well as any plug-in that obeys the movement of AE's 3D camera.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/06/tutorial-100-accurate-reflections/" title="Tutorial: 100% Accurate Reflections"><img src="http://qubahq.com/wp-content/uploads/2010/06/reflections-h.jpg" alt="" title="Tutorial: 100% Accurate Reflections" width="436" height="150" class="alignnone size-full wp-image-2384" /></a></p>
<p>In this After Effects tutorial I will demonstrate to you how to build a two-camera rig in order to create perfect 3D reflections. Using this technique, you will be able to reflect not only 3D layers, but also lights, particles, as well as any plug-in that obeys the movement of AE&#8217;s 3D camera.</p>
<p>The setup is trivially easy when using hand-animated cameras, but in the second half of the video I also show you how to create a more complex rig for use with Video Copilot&#8217;s <a href="http://www.videocopilot.net/tutorials/sure_target_2/" target="_blank">Sure Target 2</a> camera controls.</p>
<p>The music used in the preview is a fragment of an Instrumental Mix of <em>Perfect Exceeder</em> by MASON vs Princess Superstar.</p>
<p>Running time: 51 min<br />
Difficulty: Easy (you will be surprised <strong>how</strong> easy)<br />
Required tools: After Effects (CS3 and above)<br />
Optional plug-ins: VC Optical Flares, Knoll Light Factory, Trapcode Lux, Trapcode 3D Stroke, Trapcode Particular</p>
<p><span id="more-2383"></span></p>
<p><strong>Preview video:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/12347460?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p><strong>Tutorial:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/18567872?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>Download the files associated with this tutorial below:</p>
<ul>
<li>Project File<br />
<a href="http://downloads.qubahq.com/tutorials/QubaHQ_Reflections.zip" rel="noshadowbox">http://downloads.qubahq.com/tutorials/QubaHQ_Reflections.zip</a>
</li>
<li>Tutorial (100MB MP4)<br />
<a href="http://video.qubahq.com/tutorials/QubaHQ_Reflections.mp4" rel="noshadowbox">http://video.qubahq.com/tutorials/QubaHQ_Reflections.mp4</a></li>
</ul>
<p>You may also download the tutorial from its <a href="http://vimeo.com/18567872" target="_blank" rel="noshadowbox">Vimeo</a> page. The preview video can also be watched on <a href="http://www.youtube.com/watch?v=tLjIQkbkqqw" target="_blank" rel="noshadowbox">YouTube</a>.</p>
<p>I will not teach you how to create the trailer, but I am attaching the AE file in which I created it. Dissect it on your own :) Also, keep in mind you can animate the floor and the rig is going to hold &#8211; well, as long as you don&#8217;t tilt it.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img src="http://i.creativecommons.org/l/by/3.0/us/88x31.png" alt="Creative Commons License" /></a><br />
This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
]]></content:encoded>
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		<slash:comments>29</slash:comments>
<enclosure url="http://video.qubahq.com/tutorials/QubaHQ_Reflections.mp4" length="105513848" type="video/mp4" />
		</item>
		<item>
		<title>QubaHQ Tutorials: June Trailer</title>
		<link>http://qubahq.com/2010/05/qubahq-tutorials-june-trailer/</link>
		<comments>http://qubahq.com/2010/05/qubahq-tutorials-june-trailer/#comments</comments>
		<pubDate>Sun, 30 May 2010 19:42:59 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials&Presets]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[after]]></category>
		<category><![CDATA[disintegration]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[june]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[paricles]]></category>
		<category><![CDATA[qubahq]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2376</guid>
		<description><![CDATA[I have big plans for QubaHQ Tutorials in June. Over the course of the last few days I thought up and implemented four new techniques that I will share with you over the course of the coming month. Well, at least I hope to be able to push all the content out in a span of 30 days.

Check the rest of this post for the teaser trailer, as well as a short explanation of things to come.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/05/qubahq-tutorials-june-trailer/" title="QubaHQ Tutorials: June Trailer"><img src="http://qubahq.com/wp-content/uploads/2010/05/qhq_june-h.jpg" alt="" title="QubaHQ Tutorials: June Trailer" width="436" height="150" class="alignnone size-full wp-image-2377" /></a></p>
<p>I have big plans for QubaHQ Tutorials in June. Over the course of the last few days I thought up and implemented four new techniques that I will share with you over the course of the coming month. Well, at least I hope to be able to push all the content out in a span of 30 days.</p>
<p>Check the rest of this post for the teaser trailer, as well as a short explanation of things to come.</p>
<p><span id="more-2376"></span></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/12156195?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>So, what will you see here in June?</p>
<p><a href="http://qubahq.com/2010/06/tutorialpreset-automated-light-rig/">Automated, synchronized 3D lights color control</a><br />
An expression driven After Effects rig allowing you to quickly and easily create 3D scene lighting using pre-defined color map. You will be able to either maintain full manual control, or set it to automate the changes in lighting.</p>
<p><a href="http://qubahq.com/2010/08/tutorialpreset-light-wall/">3D light arrays driven by animated texture maps</a><br />
Derived from the previous rig, this setup will let you control large arrays of lights (110 in the trailer) using animated color/intensity map, similarly to the much simpler effect seen in <a href="http://qubahq.com/2010/05/tutorial-scrolling-led-text/">Scrolling LED Text</a> tutorial.</p>
<p><a href="http://qubahq.com/2011/01/tutorial-procedural-disintegration/">Pixel-perfect procedural layer disintegration</a><br />
Who does not like breaking stuff into tiny-tiny pieces (or using time-reverse, creating animation elements from particles)? I am going to show you a very cool technique letting you turn your layers into sand, smoke or any other type of particle, while maintaining very high level of precision and control.</p>
<p><a href="http://qubahq.com/2010/06/tutorial-100-accurate-reflections/">100% accurate floor reflection rig</a><br />
Reflecting simple elements is quite easy. You can do it manually or use any of the plugins available for AE. How about reflecting more complex scenes, such as a particle simulation? Yes, it is possible and yes, it is quite easy once you see it done once.</p>
<p>Download the QubaHQ: June Trailer (30MB MP4)<br />
<a href="http://video.qubahq.com/tutorials/QubaHQ_JuneTrailer.mp4" rel="noshadowbox">http://video.qubahq.com/tutorials/QubaHQ_JuneTrailer.mp4</a></p>
<p>Music used in this trailer was composed by <a href="http://www.joelnielsen.com/" target="_blank">Joel Nielsen</a> for the upcoming <a href="http://blackmesasource.com/" target="_blank">Black Mesa</a> Half-Life 2 mod.</p>
<p>The QubaHQ: June Trailer can also be watched at <a href="http://www.vimeo.com/12156195" target="_blank" rel="noshadowbox">Vimeo</a> and <a href="http://www.youtube.com/watch?v=RmF1aUyZJbw" target="_blank" rel="noshadowbox">YouTube</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://qubahq.com/2010/05/qubahq-tutorials-june-trailer/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
<enclosure url="http://video.qubahq.com/tutorials/QubaHQ_JuneTrailer.mp4" length="31189819" type="video/mp4" />
		</item>
		<item>
		<title>Tutorial: HolOS Password Hacking</title>
		<link>http://qubahq.com/2010/03/tutorial-holos-password-hacking/</link>
		<comments>http://qubahq.com/2010/03/tutorial-holos-password-hacking/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 01:33:39 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials&Presets]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[alphabet]]></category>
		<category><![CDATA[crack]]></category>
		<category><![CDATA[crossword]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[holos]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[lesson]]></category>
		<category><![CDATA[operating]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2002</guid>
		<description><![CDATA[In this tutorial I will show you my take on a <acronym title="Hollywood Operating System">HolOS</acronym> password hacking interface using After Effects 2.5D crossword puzzle look.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/03/tutorial-holos-password-hacking/" title="Tutorial: HolOS Password Hacking"><img src="http://qubahq.com/wp-content/uploads/2010/03/crossword-h.jpg" alt="" title="Tutorial: HolOS Password Hacking" width="436" height="150" class="alignnone size-full wp-image-2003" /></a></p>
<p>Password hacking is usually presented as a quite dull process in Hollywood visuals. It is even more dull in real life. In this tutorial I will show you my take on a <acronym title="Hollywood Operating System">HolOS</acronym> password hacking interface &#8211; spicing it up with After Effects 2.5D crossword puzzle look.</p>
<p>The idea for this tutorial comes from one of the <a href="http://bits.qubahq.com/">Video Bits</a> projects published back in 2008: <a href="http://qubahq.com/2008/08/crossword-hax/">Crossword Hax</a>. I think enough time has passed since I created that effect, so I decided to share it with the community.</p>
<p>Running time: 41min<br />
Difficulty: Advanced<br />
Required tools: After Effects<br />
Optional tools: Trapcode Horizon</p>
<p><span id="more-2002"></span></p>
<p><strong>Preview video:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/9921755?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p><strong>Tutorial:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/18568413?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>Download the files associated with this tutorial below:</p>
<ul>
<li>Project File<br />
<a href="http://downloads.qubahq.com/tutorials/QubaHQ_HolOS_PassHack.zip" rel="noshadowbox">http://downloads.qubahq.com/tutorials/QubaHQ_HolOS_PassHack.zip</a>
</li>
<li>Tutorial (138MB MP4)<br />
<a href="http://video.qubahq.com/tutorials/QubaHQ_HolOS_PassHack.mp4" rel="noshadowbox">http://video.qubahq.com/tutorials/QubaHQ_HolOS_PassHack.mp4</a></li>
</ul>
<p>You may also download this tutorial from its <a href="http://vimeo.com/18568413" target="_blank" rel="noshadowbox">Vimeo</a> page. The preview video can also be watched on <a href="http://www.youtube.com/watch?v=gYJynHkrcdI" target="_blank" rel="noshadowbox">YouTube</a>.</p>
<p>If you enjoyed this tutorial, have a look around the site. If you find something else you would like to see made into a tutorial, drop a comment and I&#8217;ll see what can be done.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img src="http://i.creativecommons.org/l/by/3.0/us/88x31.png" alt="Creative Commons License" /></a><br />
This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://qubahq.com/2010/03/tutorial-holos-password-hacking/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
<enclosure url="http://video.qubahq.com/tutorials/QubaHQ_HolOS_PassHack.mp4" length="145021729" type="video/mp4" />
		</item>
		<item>
		<title>Snaking Energy</title>
		<link>http://qubahq.com/2009/04/snaking-energy/</link>
		<comments>http://qubahq.com/2009/04/snaking-energy/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 04:06:03 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[expressions]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[path]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[spline]]></category>
		<category><![CDATA[streaklet]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=56</guid>
		<description><![CDATA[This effect uses particle system traveling along a 3D path to create a stream of energy. It can be used for magic vfx and is easily controlled by adjusting the guide path. For this example I simply randomized the paths and camera movement to create more energetic and chaotic composition.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2009/04/snaking-energy/" title="Snaking Energy"><img src="http://qubahq.com/wp-content/uploads/2010/01/Header_SnakingEnergy.jpg" alt="" title="Snaking Energy" width="436" height="150" class="alignnone size-full wp-image-57" /></a></p>
<p>This effect uses particle system traveling along a 3D path to create a stream of energy. It can be used for magic vfx and is easily controlled by adjusting the guide path.</p>
<p>For this example I simply randomized the paths and camera movement to create more energetic and chaotic composition.</p>
<p><span id="more-56"></span></p>
<div class="full-image"><img src="http://qubahq.com/wp-content/plugins/flash-video-player/default_video_player.gif" /></div>
]]></content:encoded>
			<wfw:commentRss>http://qubahq.com/2009/04/snaking-energy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Glow Spider</title>
		<link>http://qubahq.com/2008/06/glow-spider/</link>
		<comments>http://qubahq.com/2008/06/glow-spider/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 03:20:51 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[abstract]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[expressions]]></category>
		<category><![CDATA[glows]]></category>
		<category><![CDATA[Master of IDM]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[sky]]></category>
		<category><![CDATA[spark]]></category>
		<category><![CDATA[spider]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=118</guid>
		<description><![CDATA[Procedural animation done using Trapcode Particular and a whole bunch of custom expressions. Developed for the Master of IDM project.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2008/06/glow-spider/" title="Glow Spider"><img src="http://qubahq.com/wp-content/uploads/2010/01/Header_GlowSpider.jpg" alt="" title="Glow Spider" width="436" height="150" class="alignnone size-full wp-image-119" /></a></p>
<p>Procedural animation done using <em>Trapcode Particular</em> and a whole bunch of custom expressions. Developed for the <em>Master of IDM</em> project.</p>
<p><span id="more-118"></span></p>
<div class="full-image"><img src="http://qubahq.com/wp-content/plugins/flash-video-player/default_video_player.gif" /></div>
]]></content:encoded>
			<wfw:commentRss>http://qubahq.com/2008/06/glow-spider/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

