Archived entries: time

Spin by ASD

Ever since my first Commodore 64, I have been an avid follower of the demoscene. For many years groups like Fairlight, Kewlers, The Black Lotus, Orange, Farbrausch and more recently ASD (Andromeda Software Development) have been pushing the art of realtime graphics into new extremes.

While entertaining to watch however, demos usually had a tendency to lack in the art direction department. The would excel in cool visual effects, pumping more and more graphics at better framerates and higher resolutions – but being primarily created by coders, not artists, the majority were more of a technical showcase rather than an artistic pursuit. In the recent years, the new breed of demos started emerging – one where art and code truly go hand in hand. One that can easily rival the amazing vfx and motion design pieces from the world renown motion design directors.

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Work, work…

It’s been quite silent out here at Quba HQ for a while now. That does not mean it is silent at imago, at all. I am currently finishing up two new ads, waiting for a new rig to arrive and getting ready to resume producing new tutorials for you all. It will still take a while longer before I am done with all the work, but once it is over I promised myself to put aside more time to devote to the site.

Meanwhile, while still under NDA, I thought I would share a bit of the madness with you. Here’s a wireframe mode screenshot from the scene I am working on now. 400 layers in this monstrosity, not counting complex pre-comps :)

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Convert time and dates using Wolfram Alpha

Often times I find myself in a need of converting time and date from the US time zones to my local ones. Today I was trying to figure out the net broadcast times for the E3 conferences. The schedule for the first one read Mon 6/14 10:30am PST and I was way too lazy to calculate the time offset for all six events manually.

There are a whole bunch of sites that deal with time conversion, but they are either painfully ugly to look at or week on functionality. Google, as of yet, does not do any time conversions. I decided to try Wolfram|Alpha – the awesome “scientist in a box” from the authors of Mathematica. The result it returned was nothing short of perfect.

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Bici Bee #139: 8001050F

Today most of the old (non-slim) Playstation 3 systems started exhibiting the problems with connection to PSN, trophies, date and time. It is a result of a (Y2K ?) bug in PS3 firmware having problems coping with leap years. This episode of Bici Bee commemorates this momentous occasion.

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Bici Bee #115: Time Machine

All packed and ready to go. Bees like to act twice before thinking.

Bici Bee #105: Bici Lost in After Effects

It’s been quite a while since the last update to the comic. I’ve been insanely busy with work, and had absolutely no spare time to spend on Bici’s adventures.

Things seem to be calming down now, so hopefully you should get your fix of silly more frequently, again.

Bici Bee #26: Comic Strips 101

That’s why I stick to the one-panel format.

3D Abstract Moxhito and Friends

These few renders are the result of several hours of messing around with Maya, the first time I got my hands on it. Except for trying out abstract 3D, I wanted to experiment with splitting the object into fragments that move at different speeds and then re-unite.

I reused the split technique later on in imago’s Nonsensuality.

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