Perler ChiChiLand Adventure Sprite


Some days you just have to take a break from work and do something silly. As my next tutorial (coming Tuesday) was rendering, I grabbed some Perler beads and made myself a water glass coaster featuring the main character from the ChiChiLand Adventure game I am developing. Stupid little thing, but made me happy :)

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Likes0 Comments1 Minute

ChiChiLand Adventure: Walk System


Making the character walk around the screen was fairly easy. Keep in mind that at this point there is no interaction with any environment elements or vertical movement, so the whole thing will have to become more complex over time.
At the moment however, the whole system works on few basic principles.

Read More


Likes0 Comments4 Minutes

ChiChiLand Adventure: Player Walk Cycle


With the look of the character worked out, I begun the basic animation for the sprite. The ChiChiLand Adventure will use a mostly top-down perspective (slightly off vertical), popularized by many Nintendo titles such as Pokemon or Zelda (especially the handheld versions).
I wanted the character to have a cute, bold, slightly stumpy way of walking. Here's a first pass.

Read More


Likes0 Comments1 Minutes

ChiChiLand Adventure: Player Sprite


I have decided to learn how to create games. It's really a no-brainer. I've been playing and following game development for most of my life now, I already use code in my animation work - why not give it a shot?
At the moment I have a more-less fleshed out idea of what my first game will be (more on that in another post) and I will document my journey through the posts in this brand new Game Development category on QubaHQ.

Read More


Likes1 Comment1 Minutes

Perler ChiChiLand Adventure Sprite


Some days you just have to take a break from work and do something silly. As my next tutorial (coming Tuesday) was rendering, I grabbed some Perler beads and made myself a water glass coaster featuring the main character from the ChiChiLand Adventure game I am developing. Stupid little thing, but made me happy :)

Read More


Likes0 Comments1 Minute

ChiChiLand Adventure: Walk System


Making the character walk around the screen was fairly easy. Keep in mind that at this point there is no interaction with any environment elements or vertical movement, so the whole thing will have to become more complex over time.
At the moment however, the whole system works on few basic principles.

Read More


Likes0 Comments4 Minutes

ChiChiLand Adventure: Player Walk Cycle


With the look of the character worked out, I begun the basic animation for the sprite. The ChiChiLand Adventure will use a mostly top-down perspective (slightly off vertical), popularized by many Nintendo titles such as Pokemon or Zelda (especially the handheld versions).
I wanted the character to have a cute, bold, slightly stumpy way of walking. Here's a first pass.

Read More


Likes0 Comments1 Minutes

ChiChiLand Adventure: Player Sprite


I have decided to learn how to create games. It's really a no-brainer. I've been playing and following game development for most of my life now, I already use code in my animation work - why not give it a shot?
At the moment I have a more-less fleshed out idea of what my first game will be (more on that in another post) and I will document my journey through the posts in this brand new Game Development category on QubaHQ.

Read More


Likes1 Comment1 Minutes