Archived entries: simulation

Liquid Lifeforms

Liquid Lifeforms is a short experiment in Cinema 4D softbody dynamics. Visuals were inspired and edited to the audio track Beazt, created by disconnectuser (Alan Pring).

After countless commercial productions, where the result needs to feel pretty and appealing to the viewer, I felt an urge to create something a bit more disturbing. I wanted to approach the animation in the same way I would approach a live animatronic shoot. To achieve that, I constructed two rigid body robots, controlled by a bunch of randomized motors and set them lose in C4D’s dynamics engine. I then wrapped the resulting animation in a softbody, latex-like skin and run a second level simulation.

The process resulted in a creepy, realistic motion – part mechanical and part organic. I cut everything together in After Effects with some extra color correction and distortions. Enjoy!

 

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Tutorial: Alphabet Soup (Fake Text Particles)

In this After Effects tutorial I will show you how to create a cool underwater opening title sequence. Rather than using Trapcode Particular (which many of you may not have installed) or CC Particle World (which really could use an update to its coordinate system) the project fakes particle simulation through use of text animators.

This quite lengthy tutorial is derived from another Video Bits project I created a while ago. The original Alphabet Soup used Particular and wasn’t much more than an eye-candy. The new-and-improved one I present to you today can actually be used for something else than ambient displays :)

Let me also give the credit where it is due: The preview video uses an audio clip from Lech Janerka’s song entitled Absolulu. I have been listening to it all day long and I can still take more.

Running time: 66min
Difficulty: Medium (as long as you’re patient)
Required tools: After Effects

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Curtain Projection

I have been messing around with Cinema 4D again. This time I built a setup with a number of semi-translucent curtains and a projector rig casting a video on them. The video was pre-processed in After Effects in order to produce a low-res RBG grid typical in the low grade projectors.

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Metallic Cloth

Messing about with cloth simulation in version 11 of Cinema 4D, while waiting for my copy of R11.5. So far I learned that C4D cloth likes to intersect with itself much more than the nCloth in Maya.

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