ChiChiLand Adventure: Perlin Maps


It's been a while since I updated the progress, and I totally skipped any mention of alpha 0.0.7. Now we are at 0.0.8 and although I will be rolling back on some features, I think it's time to show the progress.

I have been working on two main areas of the game: NPC VI and Level Generation.

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Likes1 Comment4 Minutes

ChiChiLand Adventure: Random Zones


ChiChiLand Adventure will use procedural generation for many of its elements, including zones within the levels. Within these zones, the entities (zone citizens) will be simulated based on simple sets of rules. In the garden, for example, I am planning to have some animals and some trees. Every x amount of time, each tree will have a chance to bear fruit. The fruit will fall down and roll in a random direction until stopping. Each animal in the zone will have a hunger meter - as they get hungry, they will seek out fruit and eat it. There will definitely be more behaviors, but that's the basic logic.

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Likes0 Comments2 Minutes

Preset+Tutorial: Floaties


In this tutorial I will demonstrate the use of a new free preset from QubaHQ.com - Floaties. Floaties is a text animator based fake particle simulator allowing you to create floating specs of dust, glitters, bokeh-style out of focus abstract backgrounds and other visual elements.

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Likes21 Comments2 Minutes

ChiChiLand Adventure: Perlin Maps


It's been a while since I updated the progress, and I totally skipped any mention of alpha 0.0.7. Now we are at 0.0.8 and although I will be rolling back on some features, I think it's time to show the progress.

I have been working on two main areas of the game: NPC VI and Level Generation.

Read More


Likes1 Comment4 Minutes

ChiChiLand Adventure: Random Zones


ChiChiLand Adventure will use procedural generation for many of its elements, including zones within the levels. Within these zones, the entities (zone citizens) will be simulated based on simple sets of rules. In the garden, for example, I am planning to have some animals and some trees. Every x amount of time, each tree will have a chance to bear fruit. The fruit will fall down and roll in a random direction until stopping. Each animal in the zone will have a hunger meter - as they get hungry, they will seek out fruit and eat it. There will definitely be more behaviors, but that's the basic logic.

Read More


Likes0 Comments2 Minutes

Preset+Tutorial: Floaties


In this tutorial I will demonstrate the use of a new free preset from QubaHQ.com - Floaties. Floaties is a text animator based fake particle simulator allowing you to create floating specs of dust, glitters, bokeh-style out of focus abstract backgrounds and other visual elements.

Read More


Likes21 Comments2 Minutes