Geolines
This abstract background is a combination of swimming pool caustics and elevation lines used in topographical maps. It was created using “vanilla” After Effects, without any 3rd party plugins.
This abstract background is a combination of swimming pool caustics and elevation lines used in topographical maps. It was created using “vanilla” After Effects, without any 3rd party plugins.
I completed this experimental piece over the period of three days in April 2009. I have been experimenting with Cinema 4D, and in the course of messing with various animation settings, came up with a cool morphing crystal. I built a simple scene around the crystal with an inexperienced girl magician blowing herself to pieces by activating its powers. You can see the full-size video at the project’s page on imago site, or a smaller version with a little extra, right here, after the break.
Procedural animation developed for the Master of IDM project. A null object creates a randomized 3D loop path, while a particle system feeds it little spheres, each identified by a text layer displaying its ID number.
Procedural animation developed for Master of IDM. Randomized distribution of letters of alphabet on a 3D grid.
This element was developed for the Neu project. The particle trail travels on a path defined by a sine wave, creating a lattice of a 3D object. Little, simple thing – but looks pretty
These few renders are the result of several hours of messing around with Maya, the first time I got my hands on it. Except for trying out abstract 3D, I wanted to experiment with splitting the object into fragments that move at different speeds and then re-unite.
I reused the split technique later on in imago’s Nonsensuality.
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