Archived entries: path

Mousepaths

I have recently come across a very cool java applet developed by Anatoly Zenkov (kickass idea for the flash background on the site, by the way). It’s a quite simple, open-source code that tracks your mouse movements on the screen and creates a visual representation of your activity.

The following image was generated while I played through the Retrieve the IFF device mission in Mass Effect 2. I superimposed the graphic against some watercolor splashes, since with all the doodles QubaHQ started becoming a bit too monochrome.

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Tutorial: Text Reveal (Efficient Method)

Revealing handwritten text is one of these unpleasant tasks every motion designer has to deal with at least once. In this tutorial I present possibly the quickest and most efficient way of producing this effect.

Since the reveal effect itself is quite simple to produce and would result in a very short tutorial, I added some bulk to the video by presenting a smart way of guiding a null along the reveal, using it to drive different effects, such as a lens flare or particles.

Running time: 35min
Difficulty: Medium
Required tools: After Effects, Illustrator, Trapcode 3D Stroke and Particular.
Optional tools: Video Copilot Optical Flares

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Snaking Energy

This effect uses particle system traveling along a 3D path to create a stream of energy. It can be used for magic vfx and is easily controlled by adjusting the guide path.

For this example I simply randomized the paths and camera movement to create more energetic and chaotic composition.

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Necklace

Procedural animation developed for the Master of IDM project. A null object creates a randomized 3D loop path, while a particle system feeds it little spheres, each identified by a text layer displaying its ID number.

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Path Worm

Another little Maya test run from 2008. This time playing with spline animation, softbody deformers and incandescent lighting. I wanted to see how would a cartoon rendering of main subject look inside a global illumination environment.

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