Archived entries: Particular

Tutorial: Procedural Disintegration

In this long-delayed tutorial I will show you an efficient method for disintegrating/dispersing a 3D layer into particles. The method shown here has been optimized to produce maximum amount of particles at lowest computing cost (more stuff flying around, faster renders).

Originally planned to be released in June 2010, this tutorial concludes the four-part series including: 100% Accurate Reflections, Automated Light Rig and Light Wall.

Running time: 70min
Difficulty: Medium
Required tools: After Effects, Trapcode Particular
Optional plug-ins: VC Optical Flares (or similar)

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Grass Field with Trapcode Particular

I am currently working on the new reel for imago and while digging in the project archives I came across this this test render for One Man Show – a piece I made back in 2008. Using Trapcode Particular and three Photoshop layers I created a large scale meadow that, honestly speaking, didn’t get enough exposure in the finished piece.

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Tutorial+Preset: Automated Light Rig

Most of the time it is the best practice to manually control the lights in your After Effects scenes. There are situations however, when you may want to automate the dynamic changes in light color and intensity while maintaining high level of control over the look of your composition. That’s what the Automated Light Rig is all about.

In this tutorial I will show you how to link your lights with automated samplers on an image map, creating an ever-changing, yet unified, light rig. While the tutorial explains the expressions in depth, I am also providing you with presets simplifying the entire process into just few clicks.

As a little extra, I will also show you how to create a 3D light-aware smoke using Trapcode Particular (my method is a bit more involved than the standard Particular setup, but produces results that are much more true to life).

Music used in the trailer comes from Mr. Oizo’s Fiat 55 from the album Analog Worms Attack.

Running time: 45min
Difficulty: Easy-Medium
Required tools: After Effects
Optional plug-ins: Trapcode Particular

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Snaking Energy

This effect uses particle system traveling along a 3D path to create a stream of energy. It can be used for magic vfx and is easily controlled by adjusting the guide path.

For this example I simply randomized the paths and camera movement to create more energetic and chaotic composition.

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Glow Spider

Procedural animation done using Trapcode Particular and a whole bunch of custom expressions. Developed for the Master of IDM project.

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