Bici Bee #129: Art Games
Some of you know it from your own experience. For everyone else there’s this site.
Some of you know it from your own experience. For everyone else there’s this site.
imago studios
official website of my motion graphics studio
vimeo.com/q3c
my profile on Vimeo
vimeo.com/channels/qubahq
QubaHQ tutorials on Vimeo
youtube.com/user/q3c
my YouTube channel
If you would like to help support QubaHQ and the development of further tutorials, you may donate the amount of your choice using PayPal button below. Thank you!
AE64 is a tribute to the demoscene and to the legacy of world’s most popular microcomputer: Commodore 64.
While this video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes.
In this tutorial I will teach you how to create your own UFO troll video using After Effects and Mocha – a process that should take you no longer than 30 minutes from the moment you grab a camera, to the time you are ready for upload.
I am the creative free agent, and I want you to work with me.
In this tutorial I will demonstrate the use of a new free preset from QubaHQ.com – Floaties. Floaties is a text animator based fake particle simulator allowing you to create floating specs of dust, glitters, bokeh-style out of focus abstract backgrounds and other visual elements.
In this tutorial I will show you how to quickly simulate stop motion aesthetic using my After Effects Stop Motion Kit. This collection of presets will allow you to easily add subtle imperfections to the movement of objects in your scene, emulating animator errors that are a staple of stop motion animation. Using 6 different expression sets, you will be able to apply and control glitches in movement, rotation and timing of your objects as well as simulate changes in camera position and exposure.
Here is my personal reel for June 2011, featuring pieces I have directed, edited, animated and designed in the recent years.
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