Path Worm
Another little Maya test run from 2008. This time playing with spline animation, softbody deformers and incandescent lighting. I wanted to see how would a cartoon rendering of main subject look inside a global illumination environment.
Another little Maya test run from 2008. This time playing with spline animation, softbody deformers and incandescent lighting. I wanted to see how would a cartoon rendering of main subject look inside a global illumination environment.
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