Archived entries: map

Portal 2: Just the beginning?

It’s been a few days now since the launch of Portal 2. Looking back at the events leading up to the release I can’t help myself but awe at the skill and imagination of the Valve team. First came Portal (1) – an amazing game, introducing completely new gameplay mechanics to the FPS genre. It spawned cult following, multiple memes (The cake is a lie anyone?) and made countless players fall in love with a gray box with a pink heart painted on it. On March 1st, 2010 the first ARG was launched, eventually leading to the announcement of Portal 2.

The second ARG, running between April 1-18, 2011 sent users on a crazy scavenger hunt throughout 13 indie games (as well as real life locations) in search for the new clues about the sequel. The event culminated in a GLaDOS@home event where thousands of players contributed to releasing the game early. Finally came the game itself. I am not going to dwell on how good Portal 2 is – there are dozens of reviews all over the Internet that evaluate the game in-depth. All I’m gonna say is: if you haven’t done so yet, get it, play it. It’s well worth it. Hell, it is probably one of the greatest gaming experiences I had in a long time.

But is that it? The game is launched, single player and co-op campaigns are played through… I believe not. In this article I am going to speculate on what I believe is yet to come. Please, keep in mind that I am writing it assuming you have finished the game and therefore all matter of spoilers are to be found in the following paragraphs. If you haven’t played Portal 2 yet, do yourself a favor and do it first. If you don’t mind, however, hear out what I think is coming soon.

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Tutorial+Preset: Light Wall

Hello everyone! Yes, it is here – a long-delayed new tutorial from the June series. It’s been around 6 weeks since the previous tutorial, but I have been incredibly busy building a new kick-ass hi-tech intro for the tutorials… No. Not really. The truth is I have been working on multiple commercial projects and could not find any time off for neither leisure nor tutorials. As for the intro – I knocked it together in a few minutes at 4:00AM last night.

This tutorial is a hybrid between the Automated Light Rig and Scrolling LED Text. We will be building an animated image map driven light array that can be used for for either cool light effects or easily controlled particle emission.

While the entire project can be completed within After Effects, I will also jump into Cinema 4D every now and then and show you a very easy way for creating quite complex light arrays and importing them back into AE.

Music used in the trailer comes from Beck’s Cellphone’s Dead from the album The Information. Music in the intro comes from… here.

Running time: 73min
Difficulty: Easy-Advanced (depending how much you want to learn :)
Required tools: After Effects
Optional software and plug-ins: Cinema 4D, Trapcode Particular, VC Optical Flares (or similar)

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Parking lot map on the parking ticket

Let’s start with something simple:

People having problems finding their cars in the multi-story parking garages.

The problem and setup:

Most of the parking lots offer semi-automated ticketing system. When you enter, you receive a card recording the time of arrival. Upon exit, you need to either pay the fee or validate your stay and then use the same card at the exit gate in order to open it.

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