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	<title>Quba HQ &#187; light</title>
	<atom:link href="http://qubahq.com/tag/light/feed/" rel="self" type="application/rss+xml" />
	<link>http://qubahq.com</link>
	<description>The public web space of Quba Michalski</description>
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		<title>Macula Lutea</title>
		<link>http://qubahq.com/2011/06/macula-lutea/</link>
		<comments>http://qubahq.com/2011/06/macula-lutea/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 16:45:03 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[800%]]></category>
		<category><![CDATA[abstract]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[flares]]></category>
		<category><![CDATA[Justin Bieber]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[Nick Pittsinger]]></category>
		<category><![CDATA[Optical Flares]]></category>
		<category><![CDATA[optics]]></category>
		<category><![CDATA[slow]]></category>
		<category><![CDATA[slower]]></category>
		<category><![CDATA[U Smile]]></category>
		<category><![CDATA[Video Copilot]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2939</guid>
		<description><![CDATA[<em>Macula Lutea</em> started as a happy accident - I've been working on one of the projects and wrote a small script to control the movement of the lens flare. Due to the calculation error (my bad) the light source ended up in completely wrong spot, resulting in highly exaggerated flare on the screen. Rather than discard the mistake, I decided to pursue intentionally misusing flares and discovered an entire world of cool abstract imagery that can be created in this style.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2011/06/macula-lutea/" title="Macula Lutea"><img src="http://qubahq.com/wp-content/uploads/2011/06/Macula-Lutea.jpg" alt="" title="Macula Lutea" width="436" height="150" class="alignnone size-full wp-image-2947" /></a></p>
<p>Recently, I have been accused of over-using lens flares in many of my latest projects. To all you flare nay-sayers: This one is for you :)</p>
<p><em>Macula Lutea</em> started as a happy accident &#8211; I&#8217;ve been working on one of the projects and wrote a small script to control the movement of the lens flare. Due to the calculation error (my bad) the light source ended up in completely wrong spot, resulting in highly exaggerated flare on the screen. Rather than discard the mistake, I decided to pursue intentionally misusing flares and discovered an entire world of cool abstract imagery that can be created in this style.</p>
<p>At the same time I stumbled upon an audio track <em>U Smile (800% Slower)</em> in which composer <a href="http://www.nickpittsinger.com/" target="_blank">Nick Pittsinger</a> stretched and slowed down <a href="http://www.justinbiebermusic.com/" target="_blank">Justin Bieber</a>&#8216;s song <em>U Smile</em>, resulting in amazing half-hour ambient piece. It was also a perfect match for my visuals. </p>
<p>Due to the busy schedule, the project waited for completion for a few months &#8211; I have completely forgotten about it and discovered it today while cleaning up my hard drive :)</p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/24881352" width="596" height="335" frameborder="0" class="vimeo"></iframe><br />
For best experience, make sure to watch this video full-screen and in HD.</div>
<p>&nbsp;</p>
<p><span id="more-2939"></span></p>
<p>Yes, you have just witnessed me linking to the official website of Justin Bieber.</p>
<p>Credits:<br />
<strong>Directed and Animated by:</strong> Quba Michalski<br />
<strong>Audio:</strong> Nick Pittsinger, based on a song by Justin Bieber</p>
<p>This video can also be watched on <a href="http://youtu.be/I_TG6ixeV64?hd=1" target="_blank" rel="noshadowbox">YouTube</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://qubahq.com/2011/06/macula-lutea/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tutorial+Preset: Automated Light Rig</title>
		<link>http://qubahq.com/2010/06/tutorialpreset-automated-light-rig/</link>
		<comments>http://qubahq.com/2010/06/tutorialpreset-automated-light-rig/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 23:28:01 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials&Presets]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[DAN]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Ebberts]]></category>
		<category><![CDATA[expressions]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[preset]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2425</guid>
		<description><![CDATA[In this tutorial I will show you how to link your lights with automated samplers on an image map, creating an ever-changing, yet unified, light rig. While the tutorial explains the expressions in depth, I am also providing you with <a href="http://downloads.qubahq.com/tutorials/QubaHQ_LightRig_Preset.zip" rel="noshadowbox">presets</a> simplifying the entire process into just few clicks.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/06/tutorialpreset-automated-light-rig/" title="Automated Light Rig"><img src="http://qubahq.com/wp-content/uploads/2010/06/LightRig-h.jpg" alt="" title="Automated Light Rig" width="436" height="150" class="alignnone size-full wp-image-2426" /></a></p>
<p>Most of the time it is the best practice to manually control the lights in your After Effects scenes. There are situations however, when you may want to automate the dynamic changes in light color and intensity while maintaining high level of control over the look of your composition. That&#8217;s what the Automated Light Rig is all about.</p>
<p>In this tutorial I will show you how to link your lights with automated samplers on an image map, creating an ever-changing, yet unified, light rig. While the tutorial explains the expressions in depth, I am also providing you with <a href="http://downloads.qubahq.com/tutorials/QubaHQ_LightRig_Preset.zip" rel="noshadowbox">presets</a> simplifying the entire process into just few clicks.</p>
<p>As a little extra, I will also show you how to create a 3D light-aware smoke using Trapcode Particular (my method is a bit more involved than the standard Particular setup, but produces results that are much more true to life).</p>
<p>Music used in the trailer comes from Mr. Oizo&#8217;s <em>Fiat 55</em> from the album Analog Worms Attack.</p>
<p>Running time: 45min<br />
Difficulty: Easy-Medium<br />
Required tools: After Effects<br />
Optional plug-ins: Trapcode Particular</p>
<p><span id="more-2425"></span></p>
<p><strong>Preview video:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/12517175?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p><strong>Tutorial:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/18566367?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>Download the files associated with this tutorial below:</p>
<ul>
<li>Automated Light Rig Preset<br />
(After Effects CS3 and above)<br />
Localized for US English<br />
<a href="http://downloads.qubahq.com/tutorials/QubaHQ_LightRig_Preset.zip" rel="noshadowbox">http://downloads.qubahq.com/tutorials/QubaHQ_LightRig_Preset.zip</a>
</li>
<li>Project File<br />
(includes Automated Light Rig project, presets, demo project and other assets)<br />
<a href="http://downloads.qubahq.com/tutorials/QubaHQ_LightRig.zip" rel="noshadowbox">http://downloads.qubahq.com/tutorials/QubaHQ_LightRig.zip</a>
</li>
<li>Tutorial (82MB MP4)<br />
<a href="http://video.qubahq.com/tutorials/QubaHQ_LightRig.mp4" rel="noshadowbox">http://video.qubahq.com/tutorials/QubaHQ_LightRig.mp4</a></li>
</ul>
<p>You may also download the tutorial from its <a href="http://vimeo.com/18566367" target="_blank" rel="noshadowbox">Vimeo</a> page. The preview video can also be watched on <a href="http://www.youtube.com/watch?v=4wagzdbzW7g" target="_blank" rel="noshadowbox">YouTube</a>.</p>
<p>I have to apologize for a rather flat and non-energetic narration in this tutorial. I&#8217;ve had an absolutely nightmarish week and until the very last moment, wasn&#8217;t even sure if I will be recording any tutorials this weekend. If your attention span has a low threshold for monotonous voice-overs, here&#8217;s a little game you can play: count how many times in the entire tutorial have I used the word <em>basically</em> and post your answer in the comments (just a little habit of mine I noticed while editing this video). Enjoy!  </p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img src="http://i.creativecommons.org/l/by/3.0/us/88x31.png" alt="Creative Commons License" /></a><br />
This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
<enclosure url="http://video.qubahq.com/tutorials/QubaHQ_LightRig.mp4" length="85287774" type="video/mp4" />
		</item>
		<item>
		<title>Tutorial: 100% Accurate Reflections</title>
		<link>http://qubahq.com/2010/06/tutorial-100-accurate-reflections/</link>
		<comments>http://qubahq.com/2010/06/tutorial-100-accurate-reflections/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 00:07:00 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials&Presets]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[flare]]></category>
		<category><![CDATA[glass]]></category>
		<category><![CDATA[lesson]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[reflect]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[reflections]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2383</guid>
		<description><![CDATA[In this After Effects tutorial I will demonstrate to you how to build a two-camera rig in order to create perfect 3D reflections. using this technique, you will be able to reflect not only 3D layers, but also lights, particles, as well as any plug-in that obeys the movement of AE's 3D camera.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/06/tutorial-100-accurate-reflections/" title="Tutorial: 100% Accurate Reflections"><img src="http://qubahq.com/wp-content/uploads/2010/06/reflections-h.jpg" alt="" title="Tutorial: 100% Accurate Reflections" width="436" height="150" class="alignnone size-full wp-image-2384" /></a></p>
<p>In this After Effects tutorial I will demonstrate to you how to build a two-camera rig in order to create perfect 3D reflections. Using this technique, you will be able to reflect not only 3D layers, but also lights, particles, as well as any plug-in that obeys the movement of AE&#8217;s 3D camera.</p>
<p>The setup is trivially easy when using hand-animated cameras, but in the second half of the video I also show you how to create a more complex rig for use with Video Copilot&#8217;s <a href="http://www.videocopilot.net/tutorials/sure_target_2/" target="_blank">Sure Target 2</a> camera controls.</p>
<p>The music used in the preview is a fragment of an Instrumental Mix of <em>Perfect Exceeder</em> by MASON vs Princess Superstar.</p>
<p>Running time: 51 min<br />
Difficulty: Easy (you will be surprised <strong>how</strong> easy)<br />
Required tools: After Effects (CS3 and above)<br />
Optional plug-ins: VC Optical Flares, Knoll Light Factory, Trapcode Lux, Trapcode 3D Stroke, Trapcode Particular</p>
<p><span id="more-2383"></span></p>
<p><strong>Preview video:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/12347460?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p><strong>Tutorial:</strong></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/18567872?portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>Download the files associated with this tutorial below:</p>
<ul>
<li>Project File<br />
<a href="http://downloads.qubahq.com/tutorials/QubaHQ_Reflections.zip" rel="noshadowbox">http://downloads.qubahq.com/tutorials/QubaHQ_Reflections.zip</a>
</li>
<li>Tutorial (100MB MP4)<br />
<a href="http://video.qubahq.com/tutorials/QubaHQ_Reflections.mp4" rel="noshadowbox">http://video.qubahq.com/tutorials/QubaHQ_Reflections.mp4</a></li>
</ul>
<p>You may also download the tutorial from its <a href="http://vimeo.com/18567872" target="_blank" rel="noshadowbox">Vimeo</a> page. The preview video can also be watched on <a href="http://www.youtube.com/watch?v=tLjIQkbkqqw" target="_blank" rel="noshadowbox">YouTube</a>.</p>
<p>I will not teach you how to create the trailer, but I am attaching the AE file in which I created it. Dissect it on your own :) Also, keep in mind you can animate the floor and the rig is going to hold &#8211; well, as long as you don&#8217;t tilt it.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img src="http://i.creativecommons.org/l/by/3.0/us/88x31.png" alt="Creative Commons License" /></a><br />
This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
<enclosure url="http://video.qubahq.com/tutorials/QubaHQ_Reflections.mp4" length="105513848" type="video/mp4" />
		</item>
		<item>
		<title>Knoll Chromatic Lens 2 for VC Optical Flares</title>
		<link>http://qubahq.com/2010/02/knoll-chromatic-lens-2-for-vc-optical-flares/</link>
		<comments>http://qubahq.com/2010/02/knoll-chromatic-lens-2-for-vc-optical-flares/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 11:18:44 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Tutorials&Presets]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[after]]></category>
		<category><![CDATA[Copilot]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[factory]]></category>
		<category><![CDATA[flare]]></category>
		<category><![CDATA[flares]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Knoll]]></category>
		<category><![CDATA[lens]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[optical]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[preset]]></category>
		<category><![CDATA[pro]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=1568</guid>
		<description><![CDATA[Knoll Light Factory's most popular look - Chroma Lens 2, reproduced as a preset for Video Copilot Optical Flares.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/02/knoll-chromatic-lens-2-for-vc-optical-flares/" title="Knoll Chromatic Lens 2 for VC Optical Flares"><img src="http://qubahq.com/wp-content/uploads/2010/02/chroma-h.jpg" alt="" title="Knoll Chromatic Lens 2 for VC Optical Flares" width="436" height="150" class="alignnone size-full wp-image-1569" /></a></p>
<p>One of the most frequently (over)used After Effects lens flares is undoubtedly <em>Chroma Lens 2</em> preset available in <a href="http://www.redgiantsoftware.com/products/categories/motion-graphics/knoll-light-factory-pro" target="_blank">Knoll Light Factory Pro</a>. As many other motion designers I, too am guilty of using this effect in a <a href="http://qubahq.com/2007/11/flexi-lifestyle-cards/">few</a> <a href="http://qubahq.com/2008/02/flexi-custom-design/">projects</a> <a href="http://qubahq.com/2009/02/shopmiles-cinema-ad/">too</a> <a href="http://qubahq.com/2009/06/beko-new-look/">many</a>.</p>
<p>As I am currently migrating my flare workflow to <a href="http://www.videocopilot.net/products/opticalflares/" target="_blank">Video Copilot&#8217;s Optical Flares</a> plug-in, I decided to re-create this client-favorite preset inside the <acronym title="Video Copilot Optical Flares">VCOP</acronym>.</p>
<p><span id="more-1568"></span></p>
<div class="full-image"><a href="http://video.qubahq.com/qubaHQ_ChromaDemo.flv" rel="shadowbox;height=590;width=1024" title="QubaHQ Chromatic Lens 2 Demo"><img src="http://qubahq.com/wp-content/uploads/2010/02/chroma-play.jpg" alt="" title="QubaHQ Chromatic Lens 2 Demo (click to play)" width="596" height="367" class="alignnone size-full wp-image-1572" /></a></div>
<p>&nbsp;</p>
<p>With this new preset I can now satisfy the requests of the clients without using <acronym title="Knoll Light Factory Pro">KLFP</acronym> (which starts showing some serious signs of aging). I can also easily adapt the older, archived projects into a new workflow with just a few simple adjustments.</p>
<p>If you, too are a <em>Chroma Lens 2</em> addict, or have clients demanding this particular look from your project &#8211; you&#8217;re in luck. Simply download the preset below, drop it into your <acronym title="Video Copilot Optical Flares">VCOP</acronym> presets folder and you&#8217;re good to go. </p>
<p>Due to the differences in the way Knoll and Video Copilot built their plug-ins, the preset is not a 100% replica. It comes close enough though, and can always be tweaked further.</p>
<p>Download Chromatic Lens 2 preset for VC Optical Flares here:<br />
<a href="http://downloads.qubahq.com/QubaHQ_ChromaLens2.zip">http://downloads.qubahq.com/QubaHQ_ChromaLens2.zip</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
<enclosure url="http://video.qubahq.com/qubaHQ_ChromaDemo.flv" length="2422055" type="video/x-flv" />
		</item>
		<item>
		<title>Curtain Projection</title>
		<link>http://qubahq.com/2010/01/curtain-projection/</link>
		<comments>http://qubahq.com/2010/01/curtain-projection/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 05:30:59 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[beam]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[courtain]]></category>
		<category><![CDATA[fabric]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[jumbotron]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[projector]]></category>
		<category><![CDATA[RGB]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=1336</guid>
		<description><![CDATA[I have been messing around with Cinema 4D again. This time I built a setup with a number of semi-translucent curtains and a projector rig casting a video on them. The video was pre-processed in After Effects in order to produce a low-res RBG grid typical in the low grade projectors. I did not really [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/01/curtain-projection/" title="Curtain Projection"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain-h.jpg" alt="" title="Curtain Projection" width="436" height="150" class="alignnone size-full wp-image-1337" /></a></p>
<p>I have been messing around with Cinema 4D again. This time I built a setup with a number of semi-translucent curtains and a projector rig casting a video on them. The video was pre-processed in After Effects in order to produce a low-res RBG grid typical in the low grade projectors.</p>
<p><span id="more-1336"></span></p>
<p>I did not really have a good concept for a piece when working on this effect, so after producing this short sample I saved it in my presets depository. Hopefully I will have a chance to use it when a suitable project comes along.</p>
<p>Here is a sample video and some stills from this test:</p>
<div class="full-image"><a href="http://video.qubahq.com/qubaHQ_CurtainTest.flv" rel="shadowbox[Mixed];height=590;width=1024" title="Curtain Projection (video)"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain-play.jpg" alt="" title="Curtain Projection test (click to play)" width="596" height="367" class="alignnone size-full wp-image-1338" /></a></div>
<p>&nbsp;</p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2010/01/curtain1.jpg" title="Curtain Projection (still 1)" rel="shadowbox[Mixed]"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain1-596x335.jpg" alt="" title="Curtain Projection (still 1)" width="596" height="335" class="alignnone size-large wp-image-1340" /></a></div>
<p>&nbsp;</p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2010/01/curtain2.jpg" title="Curtain Projection (still 2)" rel="shadowbox[Mixed]"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain2-596x335.jpg" alt="" title="Curtain Projection (still 2)" width="596" height="335" class="alignnone size-large wp-image-1341" /></a></div>
<p>&nbsp;</p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2010/01/curtain3.jpg" title="Curtain Projection (still 3)" rel="shadowbox[Mixed]"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain3-596x335.jpg" alt="" title="Curtain Projection (still 3)" width="596" height="335" class="alignnone size-large wp-image-1343" /></a></div>
]]></content:encoded>
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		<item>
		<title>Snaking Energy</title>
		<link>http://qubahq.com/2009/04/snaking-energy/</link>
		<comments>http://qubahq.com/2009/04/snaking-energy/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 04:06:03 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[expressions]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[path]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[spline]]></category>
		<category><![CDATA[streaklet]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=56</guid>
		<description><![CDATA[This effect uses particle system traveling along a 3D path to create a stream of energy. It can be used for magic vfx and is easily controlled by adjusting the guide path. For this example I simply randomized the paths and camera movement to create more energetic and chaotic composition.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2009/04/snaking-energy/" title="Snaking Energy"><img src="http://qubahq.com/wp-content/uploads/2010/01/Header_SnakingEnergy.jpg" alt="" title="Snaking Energy" width="436" height="150" class="alignnone size-full wp-image-57" /></a></p>
<p>This effect uses particle system traveling along a 3D path to create a stream of energy. It can be used for magic vfx and is easily controlled by adjusting the guide path.</p>
<p>For this example I simply randomized the paths and camera movement to create more energetic and chaotic composition.</p>
<p><span id="more-56"></span></p>
<div class="full-image"><img src="http://qubahq.com/wp-content/plugins/flash-video-player/default_video_player.gif" /></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Halftone Hologram</title>
		<link>http://qubahq.com/2008/02/halftone-hologram/</link>
		<comments>http://qubahq.com/2008/02/halftone-hologram/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 02:30:03 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[distortion]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[halftone]]></category>
		<category><![CDATA[hologram]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[posterize]]></category>
		<category><![CDATA[print]]></category>
		<category><![CDATA[screen]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=137</guid>
		<description><![CDATA[I was playing around with turning images to halftone-screen patterns. Once I had the line pattern, it was just one step away from Star Wars &#8211; style holographic projection. No matter how hard I try, I can&#8217;t remember where did I get the footage from and who is the woman in the video :)]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2008/02/halftone-hologram/" title="Halftone Hologram"><img src="http://qubahq.com/wp-content/uploads/2010/01/Header_HalftoneHologram.jpg" alt="" title="Halftone Hologram" width="436" height="150" class="alignnone size-full wp-image-138" /></a></p>
<p>I was playing around with turning images to halftone-screen patterns. Once I had the line pattern, it was just one step away from Star Wars &#8211; style holographic projection.</p>
<p>No matter how hard I try, I can&#8217;t remember where did I get the footage from and who is the woman in the video :)</p>
<p><span id="more-137"></span></p>
<div class="full-image"><img src="http://qubahq.com/wp-content/plugins/flash-video-player/default_video_player.gif" /></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Electron Probe</title>
		<link>http://qubahq.com/2005/10/electron-probe/</link>
		<comments>http://qubahq.com/2005/10/electron-probe/#comments</comments>
		<pubDate>Tue, 25 Oct 2005 01:20:05 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[electrons]]></category>
		<category><![CDATA[expressions]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[numbers]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[readouts]]></category>
		<category><![CDATA[shine]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=186</guid>
		<description><![CDATA[This one was created completely procedurally. The central particle mass is created using slightly modified preset of Trapcode Particular. The readouts were created using null objects orbiting the central sphere and feeding position data to series of expressions drawing lines and numbers.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2005/10/electron-probe/" title="Electron Probe"><img src="http://qubahq.com/wp-content/uploads/2010/01/Header_ElectronProbe.jpg" alt="" title="Electron Probe" width="436" height="150" class="alignnone size-full wp-image-187" /></a></p>
<p>This one was created completely procedurally. The central particle mass is created using slightly modified preset of <em>Trapcode Particular</em>. The readouts were created using null objects orbiting the central sphere and feeding position data to series of expressions drawing lines and numbers.</p>
<p><span id="more-186"></span></p>
<div class="full-image"><img src="http://qubahq.com/wp-content/plugins/flash-video-player/default_video_player.gif" /></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Chi</title>
		<link>http://qubahq.com/2003/10/chi/</link>
		<comments>http://qubahq.com/2003/10/chi/#comments</comments>
		<pubDate>Mon, 20 Oct 2003 10:53:39 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[beam]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[flare]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[motion tracking]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=209</guid>
		<description><![CDATA[Back in 2003, when I was just getting started with After Effects I shot this little thing to try out some basic 2D motion tracking. The footage was totally under-lit, the tracking had uncorrected errors, but I still like this little piece.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2003/10/chi/" title="Chi"><img src="http://qubahq.com/wp-content/uploads/2010/01/Header_Chi.jpg" alt="" title="Chi" width="436" height="150" class="alignnone size-full wp-image-210" /></a></p>
<p>Back in 2003, when I was just getting started with After Effects I shot this little thing to try out some basic 2D motion tracking. The footage was totally under-lit, the tracking had uncorrected errors, but I still like this little piece.</p>
<p><span id="more-209"></span></p>
<div class="full-image"><img src="http://qubahq.com/wp-content/plugins/flash-video-player/default_video_player.gif" /></div>
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