Archived entries: global illumination

Good Times with Xbreaker

The project I am working on at the moment kept me out of the studio for most of the time recently. While I was away though, I did not want the computers to stay idle, so I set up some calculation-intensive experiments to render during my absence. Here’s one of them.

I have come across a fantastic Cinema 4D plugin called Xbreaker created by pariah Studios. It allows you to shatter pretty much any geometry into tiny pieces with just a few clicks. Add some physics, shaders, a bit of post in After Effects – and you got yourself a nice little visual experiment.

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Path Worm

Another little Maya test run from 2008. This time playing with spline animation, softbody deformers and incandescent lighting. I wanted to see how would a cartoon rendering of main subject look inside a global illumination environment.

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