Mirror’s Edge: Catalyst in Stereo 360


Set in a highly stylized environments of the city of Glass, Mirror's Edge: Catalyst is certainly a looker. At the time of its launch, it was also the very first title to support nVidia’s new Ansel technology – a suite of tools for advanced in-game photography. Among other things, Ansel allows players to capture stereoscopic 360° (VR) stills of their gameplay in glorious 8K resolution. You didn’t have to ask me twice.

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Likes0 Comments5 Minutes

ChiChiLand Adventure: Perlin Maps


It's been a while since I updated the progress, and I totally skipped any mention of alpha 0.0.7. Now we are at 0.0.8 and although I will be rolling back on some features, I think it's time to show the progress.

I have been working on two main areas of the game: NPC VI and Level Generation.

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Likes1 Comment4 Minutes

ChiChiLand Adventure: Random Zones


ChiChiLand Adventure will use procedural generation for many of its elements, including zones within the levels. Within these zones, the entities (zone citizens) will be simulated based on simple sets of rules. In the garden, for example, I am planning to have some animals and some trees. Every x amount of time, each tree will have a chance to bear fruit. The fruit will fall down and roll in a random direction until stopping. Each animal in the zone will have a hunger meter - as they get hungry, they will seek out fruit and eat it. There will definitely be more behaviors, but that's the basic logic.

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Likes0 Comments2 Minutes

Perler ChiChiLand Adventure Sprite


Some days you just have to take a break from work and do something silly. As my next tutorial (coming Tuesday) was rendering, I grabbed some Perler beads and made myself a water glass coaster featuring the main character from the ChiChiLand Adventure game I am developing. Stupid little thing, but made me happy :)

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Likes0 Comments1 Minute

ChiChiLand Adventure: Player Sprite


I have decided to learn how to create games. It's really a no-brainer. I've been playing and following game development for most of my life now, I already use code in my animation work - why not give it a shot?
At the moment I have a more-less fleshed out idea of what my first game will be (more on that in another post) and I will document my journey through the posts in this brand new Game Development category on QubaHQ.

Read More


Likes1 Comment1 Minutes

Kinetisphere

Kinetisphere (2012)


Created to celebrate the launch of the Nexus Q, Kinetisphere is a monument to the confluence of modern design and digital music. Like the Nexus Q, Kinetisphere is designed to encourage social interaction and connect people. It's a multi-sensory, multi-user participatory experience.

Read More


Likes5 Comments1 Minutes

Dance Central 2: Dance 2gether (oldie!)


A few years ago, I have been commissioned by a LA-based production company g-NET to create a post-production look and set of tools for this Dance Central ad. I have completed the assignment and as a part of the process built a cool After Effects Expression for controlling the playback of videos on multiple layers. I will most likely make a tutorial for it as a part of QHQ Tutorials Season 2.

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Likes2 Comments1 Minutes

Portal 2: Just the beginning?


The game is launched, single player and co-op campaigns are played through... I believe not. In this article I am going to speculate on what I believe is yet to come. Please, keep in mind that I am writing it assuming you have finished the game and therefore all matter of spoilers are to be found in the following paragraphs. If you haven't played Portal 2 yet, do yourself a favor and do it first. If you don't mind, however, hear out what I think is coming soon.

Read More


Likes4 Comments20 Minutes

Mirror’s Edge: Catalyst in Stereo 360


Set in a highly stylized environments of the city of Glass, Mirror's Edge: Catalyst is certainly a looker. At the time of its launch, it was also the very first title to support nVidia’s new Ansel technology – a suite of tools for advanced in-game photography. Among other things, Ansel allows players to capture stereoscopic 360° (VR) stills of their gameplay in glorious 8K resolution. You didn’t have to ask me twice.

Read More


Likes0 Comments5 Minutes

ChiChiLand Adventure: Perlin Maps


It's been a while since I updated the progress, and I totally skipped any mention of alpha 0.0.7. Now we are at 0.0.8 and although I will be rolling back on some features, I think it's time to show the progress.

I have been working on two main areas of the game: NPC VI and Level Generation.

Read More


Likes1 Comment4 Minutes

ChiChiLand Adventure: Random Zones


ChiChiLand Adventure will use procedural generation for many of its elements, including zones within the levels. Within these zones, the entities (zone citizens) will be simulated based on simple sets of rules. In the garden, for example, I am planning to have some animals and some trees. Every x amount of time, each tree will have a chance to bear fruit. The fruit will fall down and roll in a random direction until stopping. Each animal in the zone will have a hunger meter - as they get hungry, they will seek out fruit and eat it. There will definitely be more behaviors, but that's the basic logic.

Read More


Likes0 Comments2 Minutes

Perler ChiChiLand Adventure Sprite


Some days you just have to take a break from work and do something silly. As my next tutorial (coming Tuesday) was rendering, I grabbed some Perler beads and made myself a water glass coaster featuring the main character from the ChiChiLand Adventure game I am developing. Stupid little thing, but made me happy :)

Read More


Likes0 Comments1 Minute

ChiChiLand Adventure: Player Sprite


I have decided to learn how to create games. It's really a no-brainer. I've been playing and following game development for most of my life now, I already use code in my animation work - why not give it a shot?
At the moment I have a more-less fleshed out idea of what my first game will be (more on that in another post) and I will document my journey through the posts in this brand new Game Development category on QubaHQ.

Read More


Likes1 Comment1 Minutes

Kinetisphere

Kinetisphere (2012)


Created to celebrate the launch of the Nexus Q, Kinetisphere is a monument to the confluence of modern design and digital music. Like the Nexus Q, Kinetisphere is designed to encourage social interaction and connect people. It's a multi-sensory, multi-user participatory experience.

Read More


Likes5 Comments1 Minutes

Dance Central 2: Dance 2gether (oldie!)


A few years ago, I have been commissioned by a LA-based production company g-NET to create a post-production look and set of tools for this Dance Central ad. I have completed the assignment and as a part of the process built a cool After Effects Expression for controlling the playback of videos on multiple layers. I will most likely make a tutorial for it as a part of QHQ Tutorials Season 2.

Read More


Likes2 Comments1 Minutes

Portal 2: Just the beginning?


The game is launched, single player and co-op campaigns are played through... I believe not. In this article I am going to speculate on what I believe is yet to come. Please, keep in mind that I am writing it assuming you have finished the game and therefore all matter of spoilers are to be found in the following paragraphs. If you haven't played Portal 2 yet, do yourself a favor and do it first. If you don't mind, however, hear out what I think is coming soon.

Read More


Likes4 Comments20 Minutes