Archived entries: dynamics

Liquid Lifeforms

Liquid Lifeforms is a short experiment in Cinema 4D softbody dynamics. Visuals were inspired and edited to the audio track Beazt, created by disconnectuser (Alan Pring).

After countless commercial productions, where the result needs to feel pretty and appealing to the viewer, I felt an urge to create something a bit more disturbing. I wanted to approach the animation in the same way I would approach a live animatronic shoot. To achieve that, I constructed two rigid body robots, controlled by a bunch of randomized motors and set them lose in C4D’s dynamics engine. I then wrapped the resulting animation in a softbody, latex-like skin and run a second level simulation.

The process resulted in a creepy, realistic motion – part mechanical and part organic. I cut everything together in After Effects with some extra color correction and distortions. Enjoy!

 

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Good Times with Xbreaker

The project I am working on at the moment kept me out of the studio for most of the time recently. While I was away though, I did not want the computers to stay idle, so I set up some calculation-intensive experiments to render during my absence. Here’s one of them.

I have come across a fantastic Cinema 4D plugin called Xbreaker created by pariah Studios. It allows you to shatter pretty much any geometry into tiny pieces with just a few clicks. Add some physics, shaders, a bit of post in After Effects – and you got yourself a nice little visual experiment.

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Glass Balloon

This video is a little test I did in Maya back in 2008, experimenting with softbody dynamics, inflation and deflation of nCloth and HDRI.

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Path Worm

Another little Maya test run from 2008. This time playing with spline animation, softbody deformers and incandescent lighting. I wanted to see how would a cartoon rendering of main subject look inside a global illumination environment.

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