Filtered by: disintegration

Tutorial: Procedural Disintegration

In this long-delayed tutorial I will show you an efficient method for disintegrating/dispersing a 3D layer into particles. The method shown here has been optimized to produce maximum amount of particles at lowest computing cost (more stuff flying around, faster renders).

Originally planned to be released in June 2010, this tutorial concludes the four-part series including: 100% Accurate Reflections, Automated Light Rig and Light Wall.

Running time: 70min
Difficulty: Medium
Required tools: After Effects, Trapcode Particular
Optional plug-ins: VC Optical Flares (or similar)

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QubaHQ Tutorials: June Trailer

I have big plans for QubaHQ Tutorials in June. Over the course of the last few days I thought up and implemented four new techniques that I will share with you over the course of the coming month. Well, at least I hope to be able to push all the content out in a span of 30 days.

Check the rest of this post for the teaser trailer, as well as a short explanation of things to come.

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This abstract background is a combination of swimming pool caustics and elevation lines used in topographical maps. It was created using “vanilla” After Effects, without any 3rd party plugins.

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Witchcraft: RTFM

I completed this experimental piece over the period of three days in April 2009. I have been experimenting with Cinema 4D, and in the course of messing with various animation settings, came up with a cool morphing crystal. I built a simple scene around the crystal with an inexperienced girl magician blowing herself to pieces by activating its powers. You can see the full-size video at the project’s page on imago site, or a smaller version with a little extra, right here, after the break.

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