AE64


AE64 is a tribute to the demoscene and to the legacy of world's most popular microcomputer: Commodore 64.

While this video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes.

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Likes4 Comments3 Minutes

Spin by ASD


Ever since my first Commodore 64, I have been an avid follower of the demoscene. For many years groups like Fairlight, Kewlers, The Black Lotus, Orange, Farbrausch and more recently ASD (Andromeda Software Development) have been pushing the art of realtime graphics into new extremes.

While entertaining to watch however, demos usually had a tendency to lack in the art direction department. The would excel in cool visual effects, pumping more and more graphics at better framerates and higher resolutions - but being primarily created by coders, not artists, the majority were more of a technical showcase rather than an artistic pursuit. In the recent years, the new breed of demos started emerging - one where art and code truly go hand in hand. One that can easily rival the amazing vfx and motion design pieces from the world renown motion design directors.

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Likes2 Comments2 Minutes

Reel 2011


Here is my personal reel for June 2011, featuring pieces I have directed, edited, animated and designed in the recent years.

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Likes5 Comments1 Minute

Sun Ich: Purely Fruit


This project was my first venture into the world of slow motion demo shots, and a pretty successful one, if I may judge it myself. It's been shot over the course of 24hrs on Phantom HD and edited in my standard After Effects environment.

Read More


Likes7 Comments1 Minutes

AE64


AE64 is a tribute to the demoscene and to the legacy of world's most popular microcomputer: Commodore 64.

While this video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes.

Read More


Likes4 Comments3 Minutes

Spin by ASD


Ever since my first Commodore 64, I have been an avid follower of the demoscene. For many years groups like Fairlight, Kewlers, The Black Lotus, Orange, Farbrausch and more recently ASD (Andromeda Software Development) have been pushing the art of realtime graphics into new extremes.

While entertaining to watch however, demos usually had a tendency to lack in the art direction department. The would excel in cool visual effects, pumping more and more graphics at better framerates and higher resolutions - but being primarily created by coders, not artists, the majority were more of a technical showcase rather than an artistic pursuit. In the recent years, the new breed of demos started emerging - one where art and code truly go hand in hand. One that can easily rival the amazing vfx and motion design pieces from the world renown motion design directors.

Read More


Likes2 Comments2 Minutes

Reel 2011


Here is my personal reel for June 2011, featuring pieces I have directed, edited, animated and designed in the recent years.

Read More


Likes5 Comments1 Minute

Sun Ich: Purely Fruit


This project was my first venture into the world of slow motion demo shots, and a pretty successful one, if I may judge it myself. It's been shot over the course of 24hrs on Phantom HD and edited in my standard After Effects environment.

Read More


Likes7 Comments1 Minutes