Bici Bee #127: Dead Pixel
I find it extremely frustrating when a laptop screen develops a dead pixel. Bici finds it traumatizing.
I find it extremely frustrating when a laptop screen develops a dead pixel. Bici finds it traumatizing.
Autofuss
here's where I work and create all the magic
imago studios (2002-2012)
my former motion design studio, now closed
vimeo.com/QubaHQ
my profile on Vimeo
vimeo.com/channels/qubahq
QubaHQ tutorials on Vimeo
youtube.com/user/q3c
my YouTube channel
If you would like to help support QubaHQ and the development of further tutorials, you may donate the amount of your choice using PayPal button below. Thank you!
We were tasked with exploring the world of slow motion macro photography of our client’s olive oil interacting with various substances and objects. In other words, we spent 2 weeks armed with a Phantom camera, splashing galons of oil all over the studio and making everyone hungry with the smell of oil heating up in thousands of Watts of light.
Inspired by the cross-processed photos and CMYK printing, I have developed a visual effect for “digital polaroid”, based on the ink bleed transitions and used it to reveal the video over the course of a three minute song.
Nexus Q: Sweet, Smart is a little something something I cooked up a while ago for the launch of Google’s new media player. The product has been shelved, the video never produced, but I still have this kickass test.
It is my pleasure to announce that as of now I am the new Creative Director at Autofuss – a studio I have been a huge fan of for many years.
Here’s a long-delayed new imago studios reel for 2012. It includes commercial and independent pieces completed both in-house and as a collaboration with various production companies.
AE64 is a tribute to the demoscene and to the legacy of world’s most popular microcomputer: Commodore 64.
While this video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes.
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