Archived entries: blur

iDoF Camera Rig: Community Update 1.1

You simply got to love the Internet, and the motion graphics community. Less than a day has passed since the release of our Cinema 4D Camera Rig and we already have an update!

Mdhamiri a Nkemi, one of the site’s visitors decided to clean up the rig a little bit and add some new functionality. I liked it so much, I decided to share it with all of you as an official community update 1.1.

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Preset+Tutorial: C4D DoF Camera Rig

A program of choice to many motion artists, Cinema 4D has a rather counter-intuitive method of producing depth of field. Both the camera controls and the way in which C4D handles depth maps can be a cause of major headache, especially for the newcomers to this program.

With the coding support from German motion artist and art director, Derya Ozturk, we have been able to construct an improved camera rig for Cinema 4D that should help you eliminate needless frustration, and get the results you need with just a few clicks.

Please note that while the tutorial will teach you how to use the preset, it will not show you how to construct the demo scene seen in the preview video.

As much as I would like to credit the awesome flute player who provided the audio for this preview, I was unable to locate the “patient zero” among dozens of videos around the net using this jingle. Whoever you are, kudos and don’t ever stop trying!

Code by Derya Ozturk
Concept and math logic by Quba Michalski

Running time: 46min
Difficulty: Easy
Required tools: Cinema 4D
Optional software: After Effects, Frischluft Lenscare plug-in

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Alphabet Soup

This is a little something I cooked up back in 2007. The composition imitates microscope view through the usage of particle system and shallow depth of field. Random turbulence in the movement adds to the effect of letters floating in liquid.

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