ChiChiLand Adventure: Perlin Maps


It's been a while since I updated the progress, and I totally skipped any mention of alpha 0.0.7. Now we are at 0.0.8 and although I will be rolling back on some features, I think it's time to show the progress.

I have been working on two main areas of the game: NPC VI and Level Generation.

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Likes1 Comment4 Minutes

ChiChiLand Adventure: Character Concepts


I would not go as far as calling it Concept ART, but as I was working to develop a number of idle animations for the player sprite, I realized how little I understood about what I am drawing.
I use pixel art is an abstraction, a simplification of an actual form - but I never really stopped to think about what this actual form may be. Needles to say, abstracting something that does not exist was quite tough.

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Likes0 Comments1 Minutes

ChiChiLand Adventure: Perlin Maps


It's been a while since I updated the progress, and I totally skipped any mention of alpha 0.0.7. Now we are at 0.0.8 and although I will be rolling back on some features, I think it's time to show the progress.

I have been working on two main areas of the game: NPC VI and Level Generation.

Read More


Likes1 Comment4 Minutes

ChiChiLand Adventure: Character Concepts


I would not go as far as calling it Concept ART, but as I was working to develop a number of idle animations for the player sprite, I realized how little I understood about what I am drawing.
I use pixel art is an abstraction, a simplification of an actual form - but I never really stopped to think about what this actual form may be. Needles to say, abstracting something that does not exist was quite tough.

Read More


Likes0 Comments1 Minutes