QubaVR Stereo Swapper (Photoshop Actions)


To simplify the process of converting the stereoscopic images from one layout to another, I created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.

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0 Comments2 Minutes

SkyBox VR Player: Authoring VR just got easier!


Yesterday, Mettle released a brand new plugin named SkyBox VR Player. The plugin integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift - without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It's free!

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1 Comment5 Minutes

Bowerbirds: October


This month's meditative, repeating and almost zen-like song called for something slower and relaxing. Paint drying and grass growing felt too cliche, so we settled on having a mountain range erect over the course of the song. This was also the first Bowerbirds clip where I decided to take my hands off the keyboard and let my very talented team do some work.

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2 Comments1 Minute

AE64


AE64 is a tribute to the demoscene and to the legacy of world's most popular microcomputer: Commodore 64.

While this video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes.

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4 Comments3 Minutes

MotionGraphs


I would like to invite you to visit http://motiongraphs.qubahq.com/ - an online version of an exhibition by Quba Michalski, celebrating over a decade of his work in the field of motion design. Throughout this period Quba created several hundred of videos ranging from small independent pieces to massive visual extravaganzas for some of the world's most well-known brands. MotionGraphs gives you a rare chance to gaze into the inner workings of his projects and examine in detail the way these selected works were constructed.

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4 Comments3 Minutes

Tutorial: UFO Trolling


In this tutorial I will teach you how to create your own UFO troll video using After Effects and Mocha - a process that should take you no longer than 30 minutes from the moment you grab a camera, to the time you are ready for upload.

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11 Comments2 Minutes

Preset+Tutorial: Floaties


In this tutorial I will demonstrate the use of a new free preset from QubaHQ.com - Floaties. Floaties is a text animator based fake particle simulator allowing you to create floating specs of dust, glitters, bokeh-style out of focus abstract backgrounds and other visual elements.

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21 Comments2 Minutes

New tutorials coming, no more project files


Hello everyone! Just another update on the state of things regarding new QubaHQ tutorials. As you can guess I have good news and bad news for you (and double good news for myself). Let's start with the good ones.

New tutorials are on the way. This weekend I am planning to release a new text animator based preset, once again using After Effects' built-in tools in an unexpected way. Originally I planned to release this preset as a part of larger, paid content, but after careful deliberation decided to throw you all another cool freebie. Follow my twitter for the updates on recording and release. Hopefully this time Camtasia will behave better than on the last recording session.

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22 Comments6 Minutes

Preset+Tutorial: Stop Motion Kit


In this tutorial I will show you how to quickly simulate stop motion aesthetic using my After Effects Stop Motion Kit. This collection of presets will allow you to easily add subtle imperfections to the movement of objects in your scene, emulating animator errors that are a staple of stop motion animation. Using 6 different expression sets, you will be able to apply and control glitches in movement, rotation and timing of your objects as well as simulate changes in camera position and exposure.

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46 Comments1 Minutes

Macula Lutea


Macula Lutea started as a happy accident - I've been working on one of the projects and wrote a small script to control the movement of the lens flare. Due to the calculation error (my bad) the light source ended up in completely wrong spot, resulting in highly exaggerated flare on the screen. Rather than discard the mistake, I decided to pursue intentionally misusing flares and discovered an entire world of cool abstract imagery that can be created in this style.

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1 Comment1 Minutes