imago reel 2012
Here’s a long-delayed new imago studios reel for 2012. It includes commercial and independent pieces completed both in-house and as a collaboration with various production companies.
Here’s a long-delayed new imago studios reel for 2012. It includes commercial and independent pieces completed both in-house and as a collaboration with various production companies.
Every now and then there is an outburst of tutorials, plugins, presets and rigs for After Effects camera controls. We have sure targets, orbit cameras, simple rigs, complex rigs and tons upon tons of tutorials on this subject. In fact, Rich from After Effects portal recently released a lengthy post over at aetuts+ compiling a list of resources, tools and videos talking about AE cameras.
Personally, I find cameras in After Effects extremely intuitive, easy to use and simple, so I have problems understanding why does this topic tend to reemerge so often. What is your opinion on the subject? What’s your experience with AE cams? Do you think it is a topic worth covering in one of the future tutorials?
Vote in the poll above, and if you have something specific you’d like to see covered/explained – drop a comment underneath this post. You may also want to mention, whether you have experience using real, live cameras or 3D cameras in other programs and what is your experience with them, as compared to AE. How about your orientation in virtual 3D space? It’s a wide topic, so feel free to talk about it :)
In this long-delayed tutorial I will show you an efficient method for disintegrating/dispersing a 3D layer into particles. The method shown here has been optimized to produce maximum amount of particles at lowest computing cost (more stuff flying around, faster renders).
Originally planned to be released in June 2010, this tutorial concludes the four-part series including: 100% Accurate Reflections, Automated Light Rig and Light Wall.
Running time: 70min
Difficulty: Medium
Required tools: After Effects, Trapcode Particular
Optional plug-ins: VC Optical Flares (or similar)

This is a teaser TVC created for the launch of Turkish Airlines’ new international campaign Globally Yours.
The ad was initially planned as a photorealistic 3D animation, but due to the budget and time restrains, was transferred into a 2.5D platform. Still, it was by far one of the most complex projects we have worked on – not due to the animation and effects – but to the sheer amount of layers used in the compositions. The final animation is build out of nearly a thousand 2D layers animated in a 3D space.
Destinations was the first advertisement commissioned to us by Rafineri agency.
Originally planned as a simple 2.5D animation, the project was soon moved into a 3D format to enhance the feeling of flight and the depth of the world we constructed. We placed flat photographic images of world’s famous landmarks in a 3D landscape divided into four sections – representing the four seasons.
Three short sequences I did during a pitch for a TV commercial. While we got the job, the project went in a different direction creatively, and these three little demo pieces were left orphaned.
Done in AE with little help from C4D. The style was inspired by video game interfaces, mainly Metal Gear Solid 4, Assassin’s Creed and Wipeout HD.
This abstract background is a combination of swimming pool caustics and elevation lines used in topographical maps. It was created using “vanilla” After Effects, without any 3rd party plugins.
I completed this experimental piece over the period of three days in April 2009. I have been experimenting with Cinema 4D, and in the course of messing with various animation settings, came up with a cool morphing crystal. I built a simple scene around the crystal with an inexperienced girl magician blowing herself to pieces by activating its powers. You can see the full-size video at the project’s page on imago site, or a smaller version with a little extra, right here, after the break.
This is a test shot for a holiday piece I was planning in the Winter of 2008. It was created from a single summertime photo of Taj Mahal (original picture had well over 30 people in it), with color correction, icy water, snow and 2.5D added in After Effects.
In the end, the project did not come to life – we did a piece titled 0708 instead. You can see what’s left of Snow Celebration, below.
These are two motion sketches from the pitch I did for monster.com end-tag back in 2007. In the end the company settled on a very simple logo fading in on black background, but I still like these two ideas.
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