Archived entries: Video Bits

Soccer Interface

Three short sequences I did during a pitch for a TV commercial. While we got the job, the project went in a different direction creatively, and these three little demo pieces were left orphaned.

Done in AE with little help from C4D. The style was inspired by video game interfaces, mainly Metal Gear Solid 4, Assassin’s Creed and Wipeout HD.

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Snaking Energy

This effect uses particle system traveling along a 3D path to create a stream of energy. It can be used for magic vfx and is easily controlled by adjusting the guide path.

For this example I simply randomized the paths and camera movement to create more energetic and chaotic composition.

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Geolines

This abstract background is a combination of swimming pool caustics and elevation lines used in topographical maps. It was created using “vanilla” After Effects, without any 3rd party plugins.

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Witchcraft: RTFM

I completed this experimental piece over the period of three days in April 2009. I have been experimenting with Cinema 4D, and in the course of messing with various animation settings, came up with a cool morphing crystal. I built a simple scene around the crystal with an inexperienced girl magician blowing herself to pieces by activating its powers. You can see the full-size video at the project’s page on imago site, or a smaller version with a little extra, right here, after the break.

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Necklace

Procedural animation developed for the Master of IDM project. A null object creates a randomized 3D loop path, while a particle system feeds it little spheres, each identified by a text layer displaying its ID number.

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Crossword Hax

Procedural animation developed for Master of IDM. Randomized distribution of letters of alphabet on a 3D grid.

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RGB Blobs

Procedural animation developed for Master of IDM project. Six blobs (2D metaballs) traveling on the surface of the sphere, combining in the additive color mode.

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Glow Spider

Procedural animation done using Trapcode Particular and a whole bunch of custom expressions. Developed for the Master of IDM project.

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Glass Balloon

This video is a little test I did in Maya back in 2008, experimenting with softbody dynamics, inflation and deflation of nCloth and HDRI.

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Path Worm

Another little Maya test run from 2008. This time playing with spline animation, softbody deformers and incandescent lighting. I wanted to see how would a cartoon rendering of main subject look inside a global illumination environment.

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