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	<title>Quba HQ &#187; Video Bits</title>
	<atom:link href="http://qubahq.com/category/video-bits/feed/" rel="self" type="application/rss+xml" />
	<link>http://qubahq.com</link>
	<description>The public web space of Quba Michalski</description>
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		<title>Good Times with Xbreaker</title>
		<link>http://qubahq.com/2010/08/good-times-with-xbreaker/</link>
		<comments>http://qubahq.com/2010/08/good-times-with-xbreaker/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 19:01:33 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[bit]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Pariah Studios]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Xbreaker]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2535</guid>
		<description><![CDATA[I have come across a fantastic Cinema 4D plugin called <a href="http://www.pariahstudios.co.uk/xbreaker/" target="_blank">Xbreaker</a> created by pariah Studios. It allows you to shatter pretty much any geometry into tiny pieces with just a few clicks. Add some physics, shaders, a bit of post in After Effects - and you got yourself a nice little visual experiment.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/08/good-times-with-xbreaker/"><img src="http://qubahq.com/wp-content/uploads/2010/08/FunX-h.jpg" alt="" title="Good Times with Xbreaker" width="436" height="150" class="alignnone size-full wp-image-2536" /></a></p>
<p>The project I am working on at the moment kept me out of the studio for most of the time recently. While I was away though, I did not want the computers to stay idle, so I set up some calculation-intensive experiments to render during my absence. Here&#8217;s one of them.</p>
<p>I have come across a fantastic Cinema 4D plugin called <a href="http://www.pariahstudios.co.uk/xbreaker/" target="_blank">Xbreaker</a> created by pariah Studios. It allows you to shatter pretty much any geometry into tiny pieces with just a few clicks. Add some physics, shaders, a bit of post in After Effects &#8211; and you got yourself a nice little visual experiment.</p>
<p><span id="more-2535"></span></p>
<p>The thing took forever-and-then-some to render, mainly due to my lack of knowledge in render optimization. Still, I think it was better than having the computers off.</p>
<div class="full-image"><a href="http://video.qubahq.com/QubaHQ_Xbreaker.flv" rel="shadowbox;height=590;width=1024" title="Good Times with Xbreaker"><img src="http://qubahq.com/wp-content/uploads/2010/08/FunX-play.jpg" alt="" title="Good Times with Xbreaker (click to play)" width="596" height="367" class="alignnone size-full wp-image-2537" /></a><br />
Good Times with Xbreaker (click to play)</div>
<p>&nbsp;</p>
<p>Music by <a href="http://www.nin.com/" target="_blank">Nine Inch Nails</a> (<em>Track 9</em> from the album <em>Ghosts I</em>).</p>
<p>Download Xbreaker (32 and 64 bit):<br />
<a href="http://www.pariahstudios.co.uk/xbreaker/" target="_blank">http://www.pariahstudios.co.uk/xbreaker/</a></p>
<p>The video is also available at <a href="http://www.vimeo.com/14124103" target="_blank">Vimeo</a> and <a href="http://www.youtube.com/watch?v=r9AVdBb6Ikg" rel="shadowbox[post-2535];player=swf;width=596;height=480;" target="_blank">YouTube</a>.</p>

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		</item>
		<item>
		<title>Grass Field with Trapcode Particular</title>
		<link>http://qubahq.com/2010/06/grass-field-with-trapcode-particular/</link>
		<comments>http://qubahq.com/2010/06/grass-field-with-trapcode-particular/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 15:14:30 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[flower]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[meadow]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2444</guid>
		<description><![CDATA[I am currently working on the new reel for imago and while digging in the project archives I came across this this test render for One Man Show &#8211; a piece I made back in 2008. Using Trapcode Particular and three Photoshop layers I created a large scale meadow that, honestly speaking, didn&#8217;t get enough [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/06/grass-field-with-trapcode-particular/"><img src="http://qubahq.com/wp-content/uploads/2010/06/particle-grass-h.jpg" alt="" title="Grass Field with Trapcode Particular" width="436" height="150" class="alignnone size-full wp-image-2445" /></a></p>
<p>I am currently working on the new reel for imago and while digging in the project archives I came across this this test render for <a href="http://qubahq.com/2008/03/one-man-show/">One Man Show</a> &#8211; a piece I made back in 2008. Using Trapcode Particular and three Photoshop layers I created a large scale meadow that, honestly speaking, didn&#8217;t get enough exposure in the finished piece.</p>
<p><span id="more-2444"></span></p>
<div class="full-image"><a href="http://video.qubahq.com/QubaHQ_GrassTest.flv" rel="shadowbox[Mixed];height=492;width=720" title="Grass Field with Trapcode Particular (video)"><img src="http://qubahq.com/wp-content/uploads/2010/06/particle-grass-play.jpg" alt="" title="Grass Field with Trapcode Particular (click to play)" width="596" height="367" class="alignnone size-full wp-image-2446" /></a><br />
Grass Field with Trapcode Particular (click to play)</div>
<p>&nbsp;</p>
<p>If you were hoping for the new QubaHQ tutorial this weekend, you will need to wait just a bit more. I am bit busy with the projects at the moment, plus it&#8217;s over 32°C and humid in here at the moment, making my brain melt from the heat.</p>

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		<item>
		<title>QubaHQ Tutorials: June Trailer</title>
		<link>http://qubahq.com/2010/05/qubahq-tutorials-june-trailer/</link>
		<comments>http://qubahq.com/2010/05/qubahq-tutorials-june-trailer/#comments</comments>
		<pubDate>Sun, 30 May 2010 19:42:59 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Tutorials&Presets]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[after]]></category>
		<category><![CDATA[disintegration]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[june]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[paricles]]></category>
		<category><![CDATA[qubahq]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=2376</guid>
		<description><![CDATA[I have big plans for QubaHQ Tutorials in June. Over the course of the last few days I thought up and implemented four new techniques that I will share with you over the course of the coming month. Well, at least I hope to be able to push all the content out in a span of 30 days.

Check the rest of this post for the teaser trailer, as well as a short explanation of things to come.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/05/qubahq-tutorials-june-trailer/"><img src="http://qubahq.com/wp-content/uploads/2010/05/qhq_june-h.jpg" alt="" title="QubaHQ Tutorials: June Trailer" width="436" height="150" class="alignnone size-full wp-image-2377" /></a></p>
<p>I have big plans for QubaHQ Tutorials in June. Over the course of the last few days I thought up and implemented four new techniques that I will share with you over the course of the coming month. Well, at least I hope to be able to push all the content out in a span of 30 days.</p>
<p>Check the rest of this post for the teaser trailer, as well as a short explanation of things to come.</p>
<p><span id="more-2376"></span></p>
<div class="full-image"><a href="http://video.qubahq.com/tutorials/QubaHQ_JuneTrailer.flv" rel="shadowbox[Mixed];height=590;width=1024;player=flv;" title="QubaHQ Tutorials: June Trailer"><img src="http://qubahq.com/wp-content/uploads/2010/05/qhq_june-play.jpg" alt="" title="QubaHQ Tutorials: June Trailer" width="596" height="367" class="alignnone size-full wp-image-2378" /></a><br />
QubaHQ Tutorials: June Trailer (click to play)</div>
<p>&nbsp;</p>
<p>So, what will you see here in June?</p>
<p><strong>Automated, synchronized 3D lights color control</strong><br />
An expression driven After Effects rig allowing you to quickly and easily create 3D scene lighting using pre-defined color map. You will be able to either maintain full manual control, or set it to automate the changes in lighting.</p>
<p><strong>3D light arrays driven by animated texture maps</strong><br />
Derived from the previous rig, this setup will let you control large arrays of lights (110 in the trailer) using animated color/intensity map, similarly to the much simpler effect seen in <a href="http://qubahq.com/2010/05/tutorial-scrolling-led-text/">Scrolling LED Text</a> tutorial.</p>
<p><strong>Pixel-perfect procedural layer disintegration</strong><br />
Who does not like breaking stuff into tiny-tiny pieces (or using time-reverse, creating animation elements from particles)? I am going to show you a very cool technique letting you turn your layers into sand, smoke or any other type of particle, while maintaining very high level of precision and control.</p>
<p><strong>100% accurate floor reflection rig</strong><br />
Reflecting simple elements is quite easy. You can do it manually or use any of the plugins available for AE. How about reflecting more complex scenes, such as a particle simulation? Yes, it is possible and yes, it is quite easy once you see it done once.</p>
<p>Download the QubaHQ: June Trailer (30MB MP4)<br />
<a href="http://video.qubahq.com/tutorials/QubaHQ_JuneTrailer.mp4" rel="noshadowbox">http://video.qubahq.com/tutorials/QubaHQ_JuneTrailer.mp4</a></p>
<p>Music used in this trailer was composed by <a href="http://www.joelnielsen.com/" target="_blank">Joel Nielsen</a> for the upcoming <a href="http://blackmesasource.com/" target="_blank">Black Mesa</a> Half-Life 2 mod.</p>
<p>The QubaHQ: June Trailer can also be watched at <a href="http://www.vimeo.com/12156195" target="_blank" rel="noshadowbox">Vimeo</a> and <a href="http://www.youtube.com/watch?v=RmF1aUyZJbw" target="_blank" rel="noshadowbox">YouTube</a>.</p>

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		</item>
		<item>
		<title>Wireframe Madness</title>
		<link>http://qubahq.com/2010/02/wireframe-madness/</link>
		<comments>http://qubahq.com/2010/02/wireframe-madness/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 11:08:04 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[clouds]]></category>
		<category><![CDATA[crazy]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[madness]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[volumetric]]></category>
		<category><![CDATA[wireframe]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=1540</guid>
		<description><![CDATA[A few days ago I published a post entitled Volumetric Clouds? Yes We Can! featuring the screenshot of the After Effects timeline containing over 550 layers used in creating (among other things) fake volumetric fog/clouds. The project is now complete, but since it is still not cleared for air, I have another teaser for you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/02/wireframe-madness/"><img src="http://qubahq.com/wp-content/uploads/2010/02/wireframes-h.jpg" alt="" title="Wireframe Madness" width="436" height="150" class="alignnone size-full wp-image-1542" /></a></p>
<p>A few days ago I published a post entitled <a href="http://qubahq.com/2010/01/volumetric-clouds-in-after-effects-yes-we-can/">Volumetric Clouds? Yes We Can!</a> featuring the screenshot of the After Effects timeline containing over 550 layers used in creating (among other things) fake volumetric fog/clouds.</p>
<p>The project is now complete, but since it is still not cleared for air, I have another teaser for you all &#8211; a video of the entire animation in wireframe mode.</p>
<p><span id="more-1540"></span></p>
<p>The final composition clocks at 933 layers (excluding a whole bunch of pre-composed material). </p>
<div class="full-image"><a href="http://video.qubahq.com/qubaHQ_WireframeMadness.flv" rel="shadowbox;height=590;width=1024" title="Wireframe Madness"><img src="http://qubahq.com/wp-content/uploads/2010/02/wireframes-play.jpg" alt="" title="Wireframe Madness (click to play)" width="596" height="367" class="alignnone size-full wp-image-1541" /></a></div>
<p>&nbsp;</p>
<p>In case you wonder &#8211; no, I did not manage to find a way to render After Effects wireframe mode. I simply programmed a simple macro on <a href="http://en.wikipedia.org/wiki/File:Logitech_Gaming-Keyboard_G15.jpg" target="_blank" rel="noshadowbox">my keyboard</a> that advances the frame by one, takes, saves the screenshot and then loops to repeat the steps again.</p>
<p>Music by <a href="http://www.kult.art.pl/" target="_blank">Kult</a> (<em>Nie żyję ponad stan</em> from the album <em>Poligono Industrial</em>).</p>

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		</item>
		<item>
		<title>Warp</title>
		<link>http://qubahq.com/2010/01/warp/</link>
		<comments>http://qubahq.com/2010/01/warp/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 05:30:06 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[liquid]]></category>
		<category><![CDATA[morph]]></category>
		<category><![CDATA[paint]]></category>
		<category><![CDATA[smooth]]></category>
		<category><![CDATA[warp]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=1459</guid>
		<description><![CDATA[I have been messing around with creating &#8220;painterly&#8221; look for a still image and came up with this one. It is created through a combination of Photoshop&#8217;s Artistic Brush tool, After Effect&#8217;s Twixtor and a whole bunch of loops and nested comps to get the whole thing as smooth as possible. As an unexpected side [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/01/warp/"><img src="http://qubahq.com/wp-content/uploads/2010/01/warp-h.jpg" alt="" title="Warp" width="436" height="150" class="alignnone size-full wp-image-1458" /></a></p>
<p>I have been messing around with creating &#8220;painterly&#8221; look for a still image and came up with this one.</p>
<p><span id="more-1459"></span></p>
<p>It is created through a combination of Photoshop&#8217;s <em>Artistic Brush</em> tool, After Effect&#8217;s <em>Twixtor</em> and a whole bunch of loops and nested comps to get the whole thing as smooth as possible.</p>
<p>As an unexpected side effect I also figured out how to make pretty convincing fake hand-drawn text in AE.</p>
<div class="full-image"><a href="http://video.qubahq.com/qubaHQ_Warp.flv" rel="shadowbox[Mixed];height=588;width=1024" title="Warp (video)"><img src="http://qubahq.com/wp-content/uploads/2010/01/warp-play1.jpg" alt="" title="Warp (click to play)" width="596" height="367" class="alignnone size-full wp-image-1464" /></a></div>
<p>&nbsp;</p>
<p>Music by Otograph &#8220;Dive into PixelJunk Monsters&#8221;<br />
On the picture: Honda Jazz (a.k.a. Fit)</p>

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		<title>Metabulbs</title>
		<link>http://qubahq.com/2010/01/metabulbs/</link>
		<comments>http://qubahq.com/2010/01/metabulbs/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 17:10:46 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[blob]]></category>
		<category><![CDATA[bulb]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[lightbulb]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[metaball]]></category>
		<category><![CDATA[pearl]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=1350</guid>
		<description><![CDATA[I&#8217;ve always had a soft spot for the 3D metaballs. It may come from the fact that as a teenager I watched way too many Amiga demos, where the metaball rendering was nearly always present. The setup for this piece is fairly simple: a ball, bunch of array repeaters driven by a random movement &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/01/metabulbs/"><img src="http://qubahq.com/wp-content/uploads/2010/01/meta_h.jpg" alt="" title="Metabulbs" width="436" height="150" class="alignnone size-full wp-image-1351" /></a></p>
<p>I&#8217;ve always had a soft spot for the 3D metaballs. It may come from the fact that as a teenager I watched way too many Amiga demos, where the metaball rendering was nearly always present.</p>
<p><span id="more-1350"></span></p>
<p>The setup for this piece is fairly simple: a ball, bunch of array repeaters driven by a random movement &#8211; everything enveloped with metaball and smoothing modifiers. The pearl shader and HDRI lighting give the whole render a nice, shiny look (don&#8217;t we just love these specular reflections?)</p>
<div class="full-image"><a href="http://video.qubahq.com/qubaHQ_Metabulbs.flv" rel="shadowbox;height=590;width=1024" title="Metabulbs"><img src="http://qubahq.com/wp-content/uploads/2010/01/meta-play.jpg" alt="" title="Metabulbs (click to play)" width="596" height="367" class="alignnone size-full wp-image-1354" /></a></div>
<p>&nbsp;</p>
<p>Edited to the hip breakbeat tune &#8220;Pulsar&#8221; by <a href="http://www.kewlers.scene.org/bitchard/" target="_blank">Little Bitchard</a>.</p>

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		<title>Tutorial: Enhance Your Images With HolOS</title>
		<link>http://qubahq.com/2010/01/tutorial-enhance-your-images-with-holos/</link>
		<comments>http://qubahq.com/2010/01/tutorial-enhance-your-images-with-holos/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 11:28:51 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Tutorials&Presets]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[24]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[bits]]></category>
		<category><![CDATA[CSI]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[enhancement]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[holos]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[operating]]></category>
		<category><![CDATA[OS]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=1429</guid>
		<description><![CDATA[This tutorial video will teach you how to create your own HolOS (Hollywood Operating System) image enhancement effect using After Effects.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/01/tutorial-enhance-your-images-with-holos/"><img src="http://qubahq.com/wp-content/uploads/2010/01/imageEnhancetut_head.jpg" alt="" title="Tutorial: Enhance Your Images With Holos" width="436" height="150" class="alignnone size-full wp-image-1430" /></a></p>
<p>The tutorial for Image Enhancement (Hollywood Style) is ready. As announced <a href="http://qubahq.com/2010/01/image-enhance-hollywood-style/">last week</a>, this video will teach you how to create your own HolOS (Hollywood Operating System) image enhancement effect using After Effects.</p>
<p>Go and watch it now at:<br />
<a href="http://ae.tutsplus.com/tutorials/ae-plus/enhance-your-images-with-holos-ae-plus/" target="_blank">http://ae.tutsplus.com/tutorials/ae-plus/enhance-your-images-with-holos-ae-plus/</a></p>
<p><span id="more-1429"></span></p>
<p><a href="http://ae.tutsplus.com/tutorials/ae-plus/enhance-your-images-with-holos-ae-plus/" target="_blank">Enhance Your Images With HolOS</a> is a &#8220;plus&#8221; tutorial and requires a $9 membership fee to be viewed. It is well worth it, though, as you will gain access to the source files, samples and many other &#8220;plus&#8221; tutorials&#8230; as well as support yours truly.</p>
<p>Here is the preview again, if you missed it the last time:</p>
<div class="full-image"><a href="http://video.qubahq.com/qubaHQ_imageEnhance_PoliceCarDemo.flv" rel="shadowbox;height=588;width=1024" title="Image Enhancement (Hollywood Style)"><img src="http://qubahq.com/wp-content/uploads/2010/01/imageEnhance_play.jpg" alt="" title="Click to play" width="596" height="367" class="alignnone size-full wp-image-1135" /></a><br />
Image Enhancement (Hollywood Style)</div>
<p>&nbsp;</p>
<p>Enhance Your Images With HolOS:<br />
<a href="http://ae.tutsplus.com/tutorials/ae-plus/enhance-your-images-with-holos-ae-plus/" target="_blank">http://ae.tutsplus.com/tutorials/ae-plus/enhance-your-images-with-holos-ae-plus/</a></p>

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		<title>Curtain Projection</title>
		<link>http://qubahq.com/2010/01/curtain-projection/</link>
		<comments>http://qubahq.com/2010/01/curtain-projection/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 05:30:59 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[beam]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[courtain]]></category>
		<category><![CDATA[fabric]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[jumbotron]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[projector]]></category>
		<category><![CDATA[RGB]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=1336</guid>
		<description><![CDATA[I have been messing around with Cinema 4D again. This time I built a setup with a number of semi-translucent curtains and a projector rig casting a video on them. The video was pre-processed in After Effects in order to produce a low-res RBG grid typical in the low grade projectors. I did not really [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/01/curtain-projection/"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain-h.jpg" alt="" title="Curtain Projection" width="436" height="150" class="alignnone size-full wp-image-1337" /></a></p>
<p>I have been messing around with Cinema 4D again. This time I built a setup with a number of semi-translucent curtains and a projector rig casting a video on them. The video was pre-processed in After Effects in order to produce a low-res RBG grid typical in the low grade projectors.</p>
<p><span id="more-1336"></span></p>
<p>I did not really have a good concept for a piece when working on this effect, so after producing this short sample I saved it in my presets depository. Hopefully I will have a chance to use it when a suitable project comes along.</p>
<p>Here is a sample video and some stills from this test:</p>
<div class="full-image"><a href="http://video.qubahq.com/qubaHQ_CurtainTest.flv" rel="shadowbox[Mixed];height=590;width=1024" title="Curtain Projection (video)"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain-play.jpg" alt="" title="Curtain Projection test (click to play)" width="596" height="367" class="alignnone size-full wp-image-1338" /></a></div>
<p>&nbsp;</p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2010/01/curtain1.jpg" title="Curtain Projection (still 1)" rel="shadowbox[Mixed]"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain1-596x335.jpg" alt="" title="Curtain Projection (still 1)" width="596" height="335" class="alignnone size-large wp-image-1340" /></a></div>
<p>&nbsp;</p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2010/01/curtain2.jpg" title="Curtain Projection (still 2)" rel="shadowbox[Mixed]"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain2-596x335.jpg" alt="" title="Curtain Projection (still 2)" width="596" height="335" class="alignnone size-large wp-image-1341" /></a></div>
<p>&nbsp;</p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2010/01/curtain3.jpg" title="Curtain Projection (still 3)" rel="shadowbox[Mixed]"><img src="http://qubahq.com/wp-content/uploads/2010/01/curtain3-596x335.jpg" alt="" title="Curtain Projection (still 3)" width="596" height="335" class="alignnone size-large wp-image-1343" /></a></div>

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		<title>Image Enhancement (Hollywood Style)</title>
		<link>http://qubahq.com/2010/01/image-enhance-hollywood-style/</link>
		<comments>http://qubahq.com/2010/01/image-enhance-hollywood-style/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 17:45:57 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[24]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[CSI]]></category>
		<category><![CDATA[enhancement]]></category>
		<category><![CDATA[fake]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[preset]]></category>
		<category><![CDATA[spy]]></category>
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		<category><![CDATA[zoom]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=1133</guid>
		<description><![CDATA[It seems that computers running HolOS (Hollywood Operating System) always have the capability to almost infinitely zoom in and enhance bad photographs to reveal crucial details (faces, car plate numbers, tattoos, etc.). I have decided to build my own image enhancement tool in After Effects. The &#8220;tool&#8221; of course is nothing else than a composition [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2010/01/image-enhance-hollywood-style/"><img src="http://qubahq.com/wp-content/uploads/2010/01/imageEnhance_head.jpg" alt="" title="Enhance Image (Hollywood Style)" width="436" height="150" class="alignnone size-full wp-image-1134" /></a></p>
<p>It seems that computers running <em>HolOS</em> (Hollywood Operating System) always have the capability to almost infinitely zoom in and enhance bad photographs to reveal crucial details (faces, car plate numbers, tattoos, etc.). I have decided to build my own image enhancement tool in After Effects.</p>
<p><span id="more-1133"></span></p>
<p>The &#8220;tool&#8221; of course is nothing else than a composition that first pixelates the image and then animates the &#8220;miraculous&#8221; enhancement. Check the video below to see a demo of the effect.</p>
<div class="full-image"><a href="http://video.qubahq.com/qubaHQ_imageEnhance_PoliceCarDemo.flv" rel="shadowbox;height=588;width=1024" title="Image Enhancement (Hollywood Style)"><img src="http://qubahq.com/wp-content/uploads/2010/01/imageEnhance_play.jpg" alt="" title="Click to play" width="596" height="367" class="alignnone size-full wp-image-1135" /></a><br />
Image Enhancement (Hollywood Style)</div>
<p>&nbsp;</p>
<p>I am currently working on a tutorial explaining how to build this effect. Watch Quba HQ in the following week for its release.</p>

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		<title>Metallic Cloth</title>
		<link>http://qubahq.com/2009/09/metallic-cloth/</link>
		<comments>http://qubahq.com/2009/09/metallic-cloth/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 19:27:05 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=31</guid>
		<description><![CDATA[Messing about with cloth simulation in version 11 of Cinema 4D, while waiting for my copy of R11.5. So far I learned that C4D cloth likes to intersect with itself much more than the nCloth in Maya.]]></description>
			<content:encoded><![CDATA[<p><a href="http://qubahq.com/2009/09/metallic-cloth/"><img src="http://qubahq.com/wp-content/uploads/2010/01/Header_MetallicCloth.jpg" alt="" title="Metallic Cloth" width="436" height="150" class="alignnone size-full wp-image-43" /></a></p>
<p>Messing about with cloth simulation in version 11 of Cinema 4D, while waiting for my copy of R11.5. So far I learned that C4D cloth likes to intersect with itself much more than the nCloth in Maya.</p>
<p><span id="more-31"></span></p>
<div class="full-image"><img src="http://qubahq.com/wp-content/plugins/flash-video-player/default_video_player.gif" /></div>

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