Mirror’s Edge: Catalyst in Stereo 360


Set in a highly stylized environments of the city of Glass, Mirror's Edge: Catalyst is certainly a looker. At the time of its launch, it was also the very first title to support nVidia’s new Ansel technology – a suite of tools for advanced in-game photography. Among other things, Ansel allows players to capture stereoscopic 360° (VR) stills of their gameplay in glorious 8K resolution. You didn’t have to ask me twice.

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Likes0 Comments5 Minutes

No Man’s Sky: GameLapses


No Man's Sky does one thing really well: It generates amazing, varied planets, populated with all manner of flora and fauna - all whilst keeping a steady, carefully weighted art direction. Playing the game, I decided to document some of the most beautiful planets and landscapes I came across by recording time-lapse videos of these worlds.

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Likes0 Comments1 Minutes

WeAreData by BETC Paris & Ubisoft


WeAreData website highlights the amount of data already freely available online by letting you fly around three European cities: London, Paris and Berlin, exploring layers upon layers of live information dug up from public databases. You can read geo-tagged tweets and instagrams, view mobile phones and see what network they operate on, monitor traffic lights and the movement of public transit, etc. etc.

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Likes1 Comment2 Minutes

The real problem with piracy


I'd lie if I said I have never pirated anything in my life. Having been growing up in Poland on the brink of abolishing the communist regime, I haven't even been aware of concepts such as intellectual property rights or legal/illegal software.

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Likes7 Comments12 Minutes

AE64


AE64 is a tribute to the demoscene and to the legacy of world's most popular microcomputer: Commodore 64.

While this video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes.

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Likes4 Comments3 Minutes

Portal 2: Just the beginning?


The game is launched, single player and co-op campaigns are played through... I believe not. In this article I am going to speculate on what I believe is yet to come. Please, keep in mind that I am writing it assuming you have finished the game and therefore all matter of spoilers are to be found in the following paragraphs. If you haven't played Portal 2 yet, do yourself a favor and do it first. If you don't mind, however, hear out what I think is coming soon.

Read More


Likes4 Comments20 Minutes

Mirror’s Edge: Catalyst in Stereo 360


Set in a highly stylized environments of the city of Glass, Mirror's Edge: Catalyst is certainly a looker. At the time of its launch, it was also the very first title to support nVidia’s new Ansel technology – a suite of tools for advanced in-game photography. Among other things, Ansel allows players to capture stereoscopic 360° (VR) stills of their gameplay in glorious 8K resolution. You didn’t have to ask me twice.

Read More


Likes0 Comments5 Minutes

No Man’s Sky: GameLapses


No Man's Sky does one thing really well: It generates amazing, varied planets, populated with all manner of flora and fauna - all whilst keeping a steady, carefully weighted art direction. Playing the game, I decided to document some of the most beautiful planets and landscapes I came across by recording time-lapse videos of these worlds.

Read More


Likes0 Comments1 Minutes

WeAreData by BETC Paris & Ubisoft


WeAreData website highlights the amount of data already freely available online by letting you fly around three European cities: London, Paris and Berlin, exploring layers upon layers of live information dug up from public databases. You can read geo-tagged tweets and instagrams, view mobile phones and see what network they operate on, monitor traffic lights and the movement of public transit, etc. etc.

Read More


Likes1 Comment2 Minutes

The real problem with piracy


I'd lie if I said I have never pirated anything in my life. Having been growing up in Poland on the brink of abolishing the communist regime, I haven't even been aware of concepts such as intellectual property rights or legal/illegal software.

Read More


Likes7 Comments12 Minutes

AE64


AE64 is a tribute to the demoscene and to the legacy of world's most popular microcomputer: Commodore 64.

While this video was created using the typical contemporary arsenal of tools (mainly After Effects and Cinema 4D), it conforms to most of the basic graphical limitations of the C64 such as a limited 16-color palette, low resolution, use of the overscan area etc. To maintain the spirit of the demo, I also created most of the effects using various scripts and code snippets, procedurally automating many of the tasks typically animated using keyframes.

Read More


Likes4 Comments3 Minutes

Portal 2: Just the beginning?


The game is launched, single player and co-op campaigns are played through... I believe not. In this article I am going to speculate on what I believe is yet to come. Please, keep in mind that I am writing it assuming you have finished the game and therefore all matter of spoilers are to be found in the following paragraphs. If you haven't played Portal 2 yet, do yourself a favor and do it first. If you don't mind, however, hear out what I think is coming soon.

Read More


Likes4 Comments20 Minutes