Perler ChiChiLand Adventure Sprite


Some days you just have to take a break from work and do something silly. As my next tutorial (coming Tuesday) was rendering, I grabbed some Perler beads and made myself a water glass coaster featuring the main character from the ChiChiLand Adventure game I am developing. Stupid little thing, but made me happy :)

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ChiChiLand Adventure: Character Concepts


I would not go as far as calling it Concept ART, but as I was working to develop a number of idle animations for the player sprite, I realized how little I understood about what I am drawing.
I use pixel art is an abstraction, a simplification of an actual form - but I never really stopped to think about what this actual form may be. Needles to say, abstracting something that does not exist was quite tough.

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ChiChiLand Adventure: Walk System


Making the character walk around the screen was fairly easy. Keep in mind that at this point there is no interaction with any environment elements or vertical movement, so the whole thing will have to become more complex over time.
At the moment however, the whole system works on few basic principles.

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ChiChiLand Adventure: Player Walk Cycle


With the look of the character worked out, I begun the basic animation for the sprite. The ChiChiLand Adventure will use a mostly top-down perspective (slightly off vertical), popularized by many Nintendo titles such as Pokemon or Zelda (especially the handheld versions).
I wanted the character to have a cute, bold, slightly stumpy way of walking. Here's a first pass.

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ChiChiLand Adventure: Player Sprite


I have decided to learn how to create games. It's really a no-brainer. I've been playing and following game development for most of my life now, I already use code in my animation work - why not give it a shot?
At the moment I have a more-less fleshed out idea of what my first game will be (more on that in another post) and I will document my journey through the posts in this brand new Game Development category on QubaHQ.

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WeAreData by BETC Paris & Ubisoft


WeAreData website highlights the amount of data already freely available online by letting you fly around three European cities: London, Paris and Berlin, exploring layers upon layers of live information dug up from public databases. You can read geo-tagged tweets and instagrams, view mobile phones and see what network they operate on, monitor traffic lights and the movement of public transit, etc. etc.

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World Chat Clock


World Chat Clock is a simple little web app that lets you easily co-ordinate international chats and calls. For anyone in motion design, dealing with clients and offices in different worldwide time zones, this tool should come in really handy!

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The real problem with piracy


I'd lie if I said I have never pirated anything in my life. Having been growing up in Poland on the brink of abolishing the communist regime, I haven't even been aware of concepts such as intellectual property rights or legal/illegal software.

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Nexus Q: Lights (cancelled)


You may remember a cool media device named Nexus Q created by Google in 2012 and subsequently removed from sale. At Autofuss we created quite a few pieces for the launch of the device that never ended seeing the light of day.

Here is a set of boards I created for one of the spots.

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